The draw-order tag has no wiki summary.
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How to update “dynamicVertexBuffer” correctly with “setdata” on XNA?
I developed a small 3d games xna and uses a "DynamicVertexBuffer" and "DynamicIndexBuffer" to store and draw my vertices. Everything works fine, but my problem is the "Update" function where I update ...
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Best depth sorting method for a Top Down 2D game using a 3D physics engine
I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual ...
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How many Fringe/Base layers in a 2D map editor?
I'm creating a highly flexible 2D tile-based map editor in XNA to make some of my future projects easier (will work for side-scrollers and top-down games). This editor can work with any sized tile.
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How do I determine the draw order in an isometric view flash game?
This is for a flash game, with isometric view. I need to know how to sort object so that there is no need for z-buffer checking when drawing. This might seem easy but there is another restriction, a ...