Tagged Questions
4
votes
1answer
284 views
apply non-hierarchial transforms to hierarchial skeleton?
I use Blender3D, but the answer might not API-exclusive.
I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up ...
1
vote
1answer
325 views
importing animations in Blender, weird rotations/locations
This is for the Blender 2.6 API.
There are two problems:
1. When I import a single animation frame from my animation file to Blender, all bones look fine.
But when I import multiple (all of the ...
3
votes
0answers
146 views
Blender - creating bones from transform matrices
Notice: this is for the Blender 2.5/2.6 API.
Back in the old days in the Blender 2.4 API, you could easily create a bone from a transform matrix in your 3d file as EditBones had an attribute named ...
1
vote
0answers
155 views
what space is this Matrix in?
In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space".
...
0
votes
0answers
96 views
Blender poseBone matrix from animation matrix?
Given an animation matrix for a bone in armature-space, how to calculate the "matrix" of poseBone from it and assign it in Blender?
Basically by bones can have parents, but all animation matrices in ...
0
votes
0answers
306 views
Calculating the correct roll from a bone transform matrix
Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug
I'm trying to get my Blender3d modeller importer to create ...