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4\$\begingroup\$ How set are you on the storyline that the PCs 'have' to bring her home? If you make her likeable enough, they're going to do everything in their power to stop what is happening. Is that totally off the table? \$\endgroup\$– DiscordCommented May 3, 2013 at 19:15
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8\$\begingroup\$ You may also want to hedge your bets by making her presence also important somehow in the PCs' world, so that the dilemma isn't merely between saving the world and "but we like her." Make both choices meaningful beyond emotion, then her being likeable is icing on the cake and no longer a potential plot failure point. \$\endgroup\$– SevenSidedDieCommented May 3, 2013 at 19:20
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4\$\begingroup\$ I’m not sure if you want to make this a question of morality or just of personal preferences for your party. But if the former, bear in mind that the true moral dilemma and test of character is saving someone you DON’T like. Even if you can’t stand her presence, and even if the existence of two worlds depends on it, you can’t easily condemn someone to a life in misery, if you are good at heart. So in this case you can make this a hard decision without making her likable just by reminding the party of the moral implications (if they don’t know by themselves). \$\endgroup\$– XabeiCommented May 3, 2013 at 19:44
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\$\begingroup\$ @Discord: It's very heavily implied that they morally "should" bring her home and they'll certainly do it. But it's a good point, and I'll make sure to word it so that they don't actually HAVE to in order to get what they need from her. \$\endgroup\$– RavnCommented May 4, 2013 at 6:46
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\$\begingroup\$ I'd offer much the same advice I gave for this question about escort missions: rpg.stackexchange.com/questions/25057/… \$\endgroup\$– B. SzonyeCommented May 7, 2013 at 2:15
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