The spaces tag has no wiki summary.
1
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2answers
136 views
Why are normal maps in tangent space but not in normal space?
I want to implement normal mapping in my little game engine. When getting into normal mapping, I wonder why normal maps are typically in tangent space but not in normal space? That normal maps in ...
2
votes
2answers
135 views
World space and model space the dummies version [closed]
I'm by no means a 3d programmer but have recently taken it upon myself to build a Voxel based game and I'm having a little trouble understanding some of the concepts around matrices (what with my ...
20
votes
4answers
1k views
Are there any disadvantages of using Distance Squared checks rather than Distance?
I use distance squared checks for basically all my distance (vector3 length) checking, due to the performance increase from not incurring a square root (like in plain length checks).
From the looks ...
1
vote
0answers
150 views
what space is this Matrix in?
In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space".
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1
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1answer
784 views
global transform to local transform?
If an object is attached to another one and you need to set its position, rotation and scale in global space, what do you do to get the local versions of these values, knowing the same values for the ...
0
votes
4answers
182 views
Space & Sound? Defying Physics?
Why are there sound effects in space shooter games like asteroid and such?
There is no medium in space for sound to travel by. Yet we get hear gun shots & explosion.
I am not talking about the ...
0
votes
1answer
88 views
How to shoot a triangle out of an asteroid which floats all of the way up to the screen?
I currently have an asteroid texture loaded as my "test player" for the game I'm writing. What I'm trying to figure out how to do is get a triangle to shoot from the center of the asteroid, and keep ...
2
votes
1answer
388 views
COLLADA: Inverse bind pose in the wrong space?
(Crosspost from StackOverflow)
I'm working on writing my own COLLADA importer. I've gotten pretty far, loading meshes and materials and such. But I've hit a snag on animation, specifically: joint ...