3
votes
1answer
109 views

connecting multiple anti-aliased lines together

I implemented/copied the wu line algorithm from pseudo-code on wiki-pedia and other places. When drawing a sine wave it breaks down at the point where the line changes from y dominant to x dominant ...
2
votes
1answer
719 views

How should I manage multiple entities?

Before I start making a game, I'm trying to figure out how I will manage things. One of the first things I'm not sure about is how to manage entities (enemy, player, projectile...) I'm going to be ...
1
vote
2answers
333 views

Are C and Objective-C sufficient for creating games on the iOS?

These days, I'm focusing on games development on the iOS. C++ is the lingua franca for games development but seriously, I prefer to code in C programming language, not in C++. So for iOS games ...
1
vote
1answer
834 views

Recent mainstream games written in pure C? not C++ what was/is the point? [closed]

Recent meaning the current decade. I had found this post http://gamedev.stackexchange.com/a/15403/6544 wasnt c++ adopted as the industry standard quite some time back. In what sort of situation does ...
0
votes
3answers
158 views

How should I proceed next with my programming skills? [closed]

I am currently studying at University of technology in Brno (Czech Republic). This semester is almost over and I might say I have some knowledge of C. Since I went to this school just for the purpose ...
0
votes
0answers
157 views

First programming language, C#? [closed]

Wanting to learn to program, is c# / XNA a good language to start off with? (for game development in the future).
0
votes
0answers
824 views

C++ or C for Indie Dev [closed]

I've been learning C++ for about a week now (I haven't got through that much) because I'm finding it a very hard to understand most things (maybe because there is so much to it). As I've been looking ...