The light tag has no wiki summary.
2
votes
1answer
49 views
front and back face detection
I am trying to implement a dynamic shadow system for a 2d game using this tutorial :
...
1
vote
3answers
97 views
How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?
I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
9
votes
0answers
239 views
How do I blend 2 lightmaps for day/night cycle in Unity?
Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far.
So I've been working on this for a while now, I have a whole day/night cycle set up for renderers ...
1
vote
2answers
216 views
What is the color value of daylight?
This is a very short question. I want to implement ambient light in the color of daylight from the sun. What is the color value of sun light?
0
votes
0answers
225 views
Cocos3d lighting problem
I'm currently working on a cocos3d project, but I'm having some trouble with lighting and I have no idea how to solve it. I've tried everything and the lighting is always as bad in the game.
The ...
6
votes
1answer
286 views
How do I reconstruct depth in deferred rendering using an orthographic projection?
I've been trying to get my world space position of my pixel but I'm missing something.
I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code.
float3 lightPos = ...
0
votes
1answer
197 views
How can I simulate light using mask images on the iPad? [duplicate]
Possible Duplicate:
Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
I want to have a picture as a background, say this:
Then I would like to apply a ...
1
vote
2answers
301 views
Lights system with shaders in OpenGL?
In more than just 1 occasion, i read about 2 ways of doing a light's system in OpenGL:
normal way? i don't know how to call this one
with the shaders ( GLSL )
The problem is i don't get the ...
0
votes
2answers
498 views
Lighting with VBO
INTRO
I'm using a Java JOGL wrapper called processing.org and I have coded some environment on it and I'm quite proud of it even if it has some library stuff that I didn't know anything about it ...
2
votes
1answer
215 views
Animated light effects in games
I have been wondering now for quite some time, how certain animated texture effects are done, specifically involving light effects.
Some good examples of what I mean are the green bridges in ...
0
votes
2answers
521 views
Making a Point Light follow a cube (Unity)
I'm trying to have a point light positioned directly above a cube follow wherever the cube goes. However, it doesn't move at all. This is my code for the light:
using UnityEngine;
using ...
2
votes
2answers
3k views
XNA a Simple 2D Point Light
I want to make a 2D Point Light in XNA, I was able to find some helpful information but it is too advance for me, since i know nothing about Shaders
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3
votes
1answer
185 views
Is there a standard camera position / orientation?
I've come across a need to position a camera for an arbitrary (unknown) scene. The camera can be updated later, but I thought I'd give it a reasonable default, and the thought crossed my mind that ...