4
votes
1answer
995 views

Access vertex data stored in VBO in the shader

If I wanted to store extra data in a VBO for skinning (indices for indexing into an array of matrices of bones and floats for applying weights to those bones) How would I go about accessing that data ...
4
votes
1answer
980 views

How to invert background pixel's color

I'm writing a game and map editor using Java and jMonkeyEngine. In the map editor, I've got a brush done by wireframed sphere. My problem is: I want to make it visible everywhere, so I want to invert ...
0
votes
0answers
36 views

Errors calling certain gl-based classes

Following this example code, I'm trying to use glGenFramebuffersEXT(), GL2.GL_FRAGMENT_SHADER_ARB, but I get these two types of highlighted errors wherever they are called: The method ...