A new feature of HTML5, allowing Javascript apps to have a drawing surface in the browser.
-2
votes
0answers
23 views
Rotate object to face player touch [duplicate]
I need to make my sprite to face where the player have touched.
I tried like this:
public static double FaceObject(RectF position, RectF target)
{
return ...
2
votes
4answers
334 views
Why wouldn't one use Canvas for HTML 5 game development?
I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas.
Since canvas seems to enjoy good browser ...
-1
votes
1answer
67 views
View port for my canvas game
I am developing a canvas game, and im struggling to get my head around how i can make a view port so when the character moves the world moves with it.
Unlike traditional 2d maps built with arrays i ...
2
votes
1answer
86 views
JavaScript - 2D Top-down Tile Collision Detection
I am developing a small Top-down Game (Much like the old Zelda Games) and I'm having an issue in terms of Collision detection (The actual theory itself rather than assigning Tiles as solid, etc.)
I ...
2
votes
1answer
58 views
Low FPS on Java drawing in BufferStrategy
I ran into a very strange problem while using BufferStrategy, I've tried searching for an answer but all I have found are non-relevant threads and discussions. So here is my query.
for (int i = 0; i ...
0
votes
0answers
36 views
Listview on Canvas. Nullexception error
I'm developing a game app. I use a MVC that updates and renders animations/text in a canvas.
I need to show/hide a listView like I've done with this appTest:
...
-2
votes
0answers
73 views
What's involved in making a wordsearch game? [closed]
QUESTION
What's involved in making a wordsearch game?
I know that there is a lot involved in making a wordsearch game so the purpose of this question is to break it down into manageable, ...
0
votes
0answers
49 views
Android - Rendering HUD View to SurfaceView
I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no ...
6
votes
5answers
332 views
Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
I'd like to build a webapp for my game website that involves using text characters to represent animals and people, and have them move around on map squares with independent (server driven) AI.
So ...
1
vote
1answer
85 views
Canvas isometric translations to integer coordinates
I'm creating a canvas based game with an isometric playing board. I use the following transformations to get my square tiles to render on the screen:
'applyViewportTransformation' : function() {
...
-1
votes
2answers
138 views
Moving a sprite towards an x and y coordinate
Given a sprite with an x and y coordinate, how would I move it toward another sprite with an x and y coordinate?
I've already made it face towards the other sprite, and I've made it move towards the ...
0
votes
1answer
330 views
Simple javascript HTML5 canvas start menu
I'm currently looking for a simple and basic start screen for a game using javascript, so basically its the first function that is called and then press play which then goes into the game.
Looked ...
0
votes
1answer
156 views
Implementing a camera on HTML5 canvas?
I am trying to work out the best way of implementing a camera in my simple 2d game.
The way it is structured at the moment is my game objects all have draw functions, which are passed a canvas ...
2
votes
2answers
181 views
Receiving keyboard events on a canvas in Javascript
I need to receive keyboard events in a canvas element. Click events are received but key presses aren't.
Here is my code which doesn't handle key events:
var canvasElm = $('canvas');
...
3
votes
2answers
180 views
Client Side Logic vs Server Side Logic for HTML5 Game
I'm writing an HTML5 game that takes place in a single screen and does not have any data that would need to be saved (except for a score). I am writing all of my canvas logic on the front end. because ...