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5
votes
3answers
721 views

What's a good entity hierarchy for a 2D game?

I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates ...
5
votes
3answers
597 views

Split a 2D scene in layers or have a z coordinate

I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation... I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, ...
5
votes
3answers
597 views

Scene transitions

It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how ...
4
votes
0answers
225 views

How to generate portal zones?

I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor ...
3
votes
1answer
185 views

Is there a standard camera position / orientation?

I've come across a need to position a camera for an arbitrary (unknown) scene. The camera can be updated later, but I thought I'd give it a reasonable default, and the thought crossed my mind that ...
2
votes
2answers
525 views

Create Adventure Game Scene/Room/Backdrop from Real Photo

Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style ...
2
votes
1answer
161 views

Showing Parallax entity and AutoParallax entity on same scene in AndEngine

How do I create both a parallax background and an autoparallax background in the same scene using andengine? The problem is, I want one entity to move at a constant speed regardless of the camera's ...
2
votes
3answers
249 views

Integrating Scene Graphs and Physics Engines

For some specific reasons, i will have to use a graphic engine based on Scene Graphics with a Physic Engine without this concept. I was thinking about a clear way to integrate both representation but ...
1
vote
2answers
89 views

State propagation in modern OpenGL

When last I dabbled in game development, I managed my geometry in a tree. Every node would call the render method on it's children, prior to resetting it's transformations, thus allowing the ...
1
vote
1answer
1k views

Problem switching Scenes in AndEngine [closed]

I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes so I can easily switch between splash, ...
1
vote
1answer
203 views

How to design the scenarios in a platform game?

I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the ...
0
votes
1answer
65 views

Cost of changing scene in andengine

I'm working on a simple 2d puzzle with small textures (in count and quantity). Now after I finished the game logic I'm considering tow options to switch between levels: Remove all objects manually ...
0
votes
1answer
154 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
0
votes
1answer
122 views

What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?

I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan ...
-2
votes
1answer
203 views

Which models and scene to use for a dungeon game?

I use jme3 with some builtin models and scenes and I've managed to put together a third person 3D scene. I now want to program some attack and/or fights and I think that skeleton warriors and/or ...