The practice of estimating a result (usually numeric) based on a set of known results.
17
votes
2answers
2k views
How to Interpolate between two game states?
What is the best pattern to create a system that all the objects positions to be interpolated between two update states?
The update will always run at the same frequency, but I want to be able to ...
12
votes
4answers
945 views
How to avoid texture bleeding in a texture atlas?
In my game there is a Minecraft-like terrain made out of cubes. I generate a vertex buffer from the voxel data and use a texture atlas for looks of different blocks:
The problem is that the texture ...
18
votes
6answers
1k views
Data structures for interpolation and threading?
I've been dealing with some frame-rate jittering issues with my game lately, and it seems that the best solution would be the one suggested by Glenn Fiedler (Gaffer on Games) in the classic Fix Your ...
3
votes
4answers
1k views
non-linear interpolation
I have an object, and i want to interpolate its position between two points over a given time period; but i dont want it to be a linear interpolation. I'm not sure if i'm phrasing this right.
vector ...