Blender 2.5 Character Animation Cookbook
Defining good orientations for your bones
Using separate bone chains for different tasks
Customizing shapes and colors for your bones
Tips on weight painting your character
How to create a stretchy spine
How to control where your characters look at
Adding expressions using Shape Keys
Hands Down! The Limbs Controllers
Creating IK legs with a three-pivot foot
Cartoon bending for arms and legs
Blending with the Animation Workflow
Changing between FK and IK in a shot
Silhouette and mirrored rendering
Using video for background reference
Working with linked assets and characters
Easy to Say, Hard to Do: Mastering the Basics
Adjusting and tracking the timing
Spacing: favoring and easing poses
Shake That Body: The Mechanics of Body Movement
Glory for your team: kicking the ball
Spicing it Up: Animation Refinement
It's time for secondary actions
Hold, but not still: using moving holds
Animating characters with appendages
Like clay: refining with the AniSculpt technique