How to come up with an original idea
Getting Started with GameSalad
Getting familiar with GameSalad's interface
Time for action — setting up a platform level
Time for action — let's make your player move!
Time for action — create ways to win or lose
Time for action let's create our character!
Time for action — let's draw a platform
Time for action — let's draw our door
Time for action — Let's add some sound
Time for action — let's create some particles
Time for action let's add some levels
Time for action — winning the level
Time for action — let's make a better-looking character
Starting Simple: Ball Drop Part 1
Time for action — let's get this project started
Time for action — creating the easy levels
Creating Level 7, a sandbox level
Creating a very tough level, Level 9
Starting Simple: Ball Drop Part 2
Creating our menu, by adding behaviors to images!
Time for action — programming our menu
Time for action — creating our level selection menu
Programming the first five levels
Time for action — adding gravity, touch controls, and physics
Time for action — programming teleporters
Time for action — side scrolling
Time for action — adding particles and kill zones
Creating the finishing touches
Time for action — scoring, HUD, and more!
Time for action — starting and restarting the level with buttons
Creating the menu and more sprites
Time for action — player collisions
Time for action — making the asteroids go kaboom!
Time for action — creating the sound effects! (pew pew kaboom)
Time for action — player acceleration
Time for action — player rotation buttons
Time for action — rotating the player
Giving your player some firepower
Time for action — making our player shoot
Time for action — making the aliens shoot
Time for action — creating particle effects for the rockets
Time for action — rocket collision
Time for action — detecting when all enemies are gone
Time for action — creating Leaderboards
Testing your game on your device
Time for action — installing GS viewer on your device
Time for action — creating the Menu!
Time for action — creating the Objectives screen
Time for action — creating our first level!
Time for action — creating bullet behaviors
Time for action — creating bullet collisions
Time for action — creating burning twisted wreckage
Time for action — AI Detection (lines of sight)
Adding spice to our player and UI
Time for action — creating player health, and a HUD
Rockets, smoke, and explosions, oh my!
Time for action — creating the rockets
Time for action — creating particle effects
Time for action — particle explosions!
Adding more interface elements
Time for action — creating speedometer and a compass
Time for action — creating level bounds
Creating turrets in a new level
Time for action — making the turrets fire!
Weapon overheating, and more UI fun!
Time for action — touch controls
Time for action — iPhone acceleration
Putting your App on the App Store
Time for action — preparing for deployment
Time for action — integrating Game Center and iAds
Publish, provision, and deploy
Time for action — creating provisioning profiles, publishing in GameSalad, and deploying!
Time for action — deploying our app to iTunes Connect
Time for action — uploading our app to iTunes Connect
Getting Started in iDevelopment