Blender Game Engine Beginner's Guide
Things you need, and things you don't
Time for action — start using the BGE
Exploring the interface of the Logic Editor
Time for action — exploring the logic bricks world
Time for action — moving the cube
Time for action — downloading models from the Internet
Importing other files into Blender
Time for action — cleaning up the model in Blender
Time for action — appending the enemy
Time for action — making the enemy follow a path
Time for action — creating the scene
Time for action — renaming the scene
Time for action — closing the entry point
Time for action — opening the end point
Time for action — returning to the original position
Time for action — moving the blocks of ice
Time for action — rolling objects
Time for action — making waves
Time for action — decreasing life
Creating a counter of items collected
Creating a map of the level we play
Time for action — overlaying something like a map
Time for action — view 1, 2, 3
Time for action — throwing things
Time for action — moving the whale's tail
Making the environment come alive
Time for action — creating sounds and music
Time for action — animating the hunter
Time for action — making the hunter shoot
Time for action — creating your first game title
Time for action — using the up or down options
Making an externally executable game
Time for action — exporting your game
Time for action — using the Burster plug-in
Time for action — recording it