Kinect for Windows SDK Programming Guide
Understanding the Kinect Device
Components of Kinect for Windows
Kinect for Windows versus Kinect for Xbox
System requirements for the Kinect for Windows SDK
Evaluation of the Kinect for Windows SDK
Downloading the SDK and the Developer Toolkit
Installing Kinect for Windows SDK
Features of the Kinect for Windows SDK
The Kinect for Windows Developer Toolkit
Making your development setup ready
Starting to Build Kinect Applications
How applications interact with the Kinect sensor
Kinect Info Box – your first Kinect application
Dealing with the Kinect status
Getting the Most out of Kinect Camera
Understanding the Kinect image stream
Different ways of retrieving the color stream from Kinect
KinectCam – a Kinect camera application
Enabling the color stream channel
Looking inside color image stream helpers
Applying more effects to the camera
Making your application perform better
The Depth Data – Making Things Happen
Understanding the depth data stream
Capturing and processing depth data
Looking inside depth image stream helpers
Getting the depth and player index automatically
Skeleton tracking with the Kinect SDK
Start tracking skeleton joints
Flow – capturing skeleton data
An intrusion detector camera application
Looking inside skeleton stream helpers
Skeleton tracking in near mode
Choosing which skeleton to track
The building blocks – Joints and JointCollection
Steps to be followed for joint tracking
Create your own joints data point
Adjusting the Kinect sensor automatically and giving live feedback to users
Skeleton smoothing – soften the skeleton's movement
The Advanced Skeleton Viewer application
Using Kinect's Microphone Array
Verifying the Kinect audio configuration
Using the Kinect microphone array with your computer
The Kinect SDK architecture for Audio
Audio signal processing in Kinect
Taking control over the microphone array
Kinect sound recorder – capturing Kinect audio data
Using Kinect with your Windows PC speech recognition
Beginning with Microsoft Speech API (SAPI)
Draw What I Want – a speech-enabled application
Building Gesture-controlled Applications
Approaches for gesture recognition
Algorithmic gesture recognition
Weighted network gesture recognition
Template-based gesture recognition
Building gesture-enabled controls
The Basic Interaction – a WPF application
Developing Applications Using Multiple Kinects
Setting up the environment for multiple Kinects
Multiple Kinects – how to reduce interference
Developing an application with multiple Kinects
Controlling multiple sensor status changes
Handling a failover scenario using Kinects
Challenges faced in developing applications using multiple Kinects
Applications where multiple Kinects can be used
Remotely using the Kinect with Windows Phone
Using Kinect with a Netduino microcontroller
Augmented reality applications