Unity iOS Game Development Beginner's Guide
What is Unity and why should I care?
Getting a real application running on a device
Time for action – Loading a project
Time for action – Select iPhone as a target platform
Time for action – Publishing to our device
Time for action – Creating a new layout
Time for action – Saving a new layout
Time for action – Deploying Unity Remote
Time for action – Testing our application using Unity Remote
Time for action – Creating a scene
Time for action – Creating objects in a scene
Time for action – Let there be light
Time for action – Hello "World"
Time for action – Controling the camera
Time for action – Deploying to the iOS device
Basic concepts of Unity development
Time for action – Exporting asset packages
Time for action – Importing asset packages
Time for action – Adding components to Game Objects
Time for action – Positioning, Rotating, and Scaling a Game Object
Time for action – Adding audio clips
Time for action – Creating prefabs
Scripting: Whose line is it anyway?
Time for action – Creating and organizing scripts
Time for action – Identifying the type of iOS
Time for action – Changing state according to player location
Time for action – Rotating the screen
Time for action – Yarr! There be pirates!
Time for action – Project setup
Time for action – Building a game world
Time for action – Getting oriented
Time for action – Implementing the joysticks
Time for action – Implementing the camera control
Time for action – Animating the player character
Time for action – Importing from Mixamo
Time for action – Driving our character
Time for action – Getting a driver's license with Root Motion Controller
Time for action – Updating upon device tilt
Shaking the device to perform a healing action
Time for action – Detecting a shake
Time for action – Adding ambient sounds
Time for action – Adding sounds to actions
Time for action – The sound of music
Time for action – Playing embedded video
Time for action – Streaming video
Time for action – Creating the menu background
Time for action – Adding buttons to the GUI
Time for action – Prime31 UIToolkit
Time for action – Readying the weapon
Time for action – Adding a particle system
Time for action – Adding animation events
Time for action – Detecting collisions
Time for action – Attaching a rag doll
Time for action – Using breakpoints
Time for action – Debugging the application
Time for action – Stepping through the game
Time for action – Fine tuning the application (Pro Versions)
Object pooling – Into the pool
Time for action – Optimizing with the object pool
Time for action – Generating Beast lightmaps
Commercialization: Make 'fat loot' from your Creation
Time for action – Readying your app for sale
Time for action – Adding In-App purchases
Time for action – Adding content to the Unity Asset Store
Measuring success with iTunes Connect