Tagged Questions
2
votes
2answers
291 views
Does my 2D OpenGL renderer need optimized?
I've started a game engine for learning purposes. I have successfully gotten an opengl renderer working and I can draw textures of varying sizes to the screen. The way I have done this is by creating ...
4
votes
2answers
389 views
Sprite batching in OpenGL
I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no ...
0
votes
3answers
336 views
Sprite batching seems slow
I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. However, when I'm rendering ~5000 sprites all using the same texture I'm getting roughly 30fps.
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1
vote
1answer
226 views
Edge flicker when moving Camera (2D)
I have a Orthographic camera. I have a fixed landscape texture and a texture for a moveable object.
If the object moves to the right the camera will also move with the object.
When I also draw an ...