Information that is generated by an algorithm/procedure. This is often used in contrast to recorded information. Examples are sounds that are generated by the oscillators of a synthesizer in contrast to sounds recorded by a sampler and just played back, and an image generated by a noise algorithm in ...

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3
votes
2answers
200 views

Generating terrain using Marching Cubes

I searched around the web but I found nothing that could help me, so I'm asking here. I'm trying to procedurally generate terrain using the marching cubes algorithm, and I can generate a mesh. The ...
6
votes
8answers
432 views

Randomly spawning objects so they don't intersect [duplicate]

I've got this code for spawning enemy objects in random places: for (int i = 0; i < 7; i++){ enemyObject = new Enemy((r.nextInt(Main.WINDOW_WIDTH), r.nextInt(Main.WINDOW_HEIGHT)); } The ...
-2
votes
1answer
50 views

procedural height map that changes

This a a weird question. I'm making a game in unity. I have a grid of columns and the height of the columns is changing (lerping) randomly (just cus it looks cool!) I was wondering could I ...
1
vote
1answer
219 views

Rendering different materials in a voxel terrain

Each voxel datapoint in my terrain model is made up of two properties: density and material type. Each is stored as an unsigned integer value (but the density is interpreted as a decimal value ...
3
votes
1answer
141 views

Applying prerecorded animations to models with the same skeleton

well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
2
votes
1answer
617 views

Algorithm for procedural city generation?

I am planning on making a (simple) procedural city generator using Java. I need ideas on whan algorithm to use for the layout, and the actual buildings. The city will mostly have skyscrapers, not ...
2
votes
1answer
215 views

Rendering multiple squares fast?

so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to ...
15
votes
4answers
1k views

How does one save a procedural world?

I have recently read about how to create procedural worlds... but how do I save one? In games like Terraria or Minecraft users can freely modify the landscape, but that world can't be recreated from ...
1
vote
0answers
88 views

Long delays in Unity3D substance generation

Currently working on an iOS/Android project in Unity3d, and we're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the ...
17
votes
4answers
3k views

How to generate caves like minecraft?

I've been working on a 3D procedural world for a while now and am wanting to start adding cave systems. I'm currently using 2D/3D Perlin Noise for the terrain generation in combination with Marching ...
1
vote
0answers
205 views

Design pattern for procedural terrain assets

I'm developing a procedural terrain class at the moment and am stuck on the correct design pattern. The terrain is 2D and is constructed from a series of (x,y) points. I currently have a method that ...
7
votes
1answer
850 views

What technology does Starcraft 2 use render its maps?

I've got a map that is being procedurally generated at run-time and I'm currently investigating methods of rendering this map. I've taken an interest in the look of Starcraft 2 and I'd like some ...
6
votes
1answer
248 views

How can I apply different actions to different parts of a 2D character?

I am developing a 2D platform game in Java. The player has a gun in his hand every time. He needs to walk and shoot with the gun(arrow keys for walk and X key to shoot). The walk cycle takes 6 frames ...
11
votes
1answer
2k views

Procedural Mesh: UV mapping

I made a procedural mesh and now I want to apply a texture to it. The problem is, I cannot get it to stick the way I want it to. The idea is to have the texture painted only once over the whole ...
-1
votes
1answer
949 views

3D Procedural Planet Generation - Resource [closed]

I don't know if the question fits on this site (if it doesn't I'll gladly accept any invitation to move it elsewhere), anyhow, I have found this Really great resource on 3D Procedural Planet ...

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