Tagged Questions
5
votes
4answers
357 views
Find nearest tile of type x
I currently have an array of tiles which makes up the tilemap (stored as an int array) and I want an NPC to be able to move itself to the nearest tile of type X (ie find the nearest tree and chop it ...
2
votes
2answers
1k views
A* pathfinding for an isometric map
I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
0
votes
1answer
194 views
Good baseline size for an A* Search grid?
I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them ...