0
votes
1answer
83 views

Can I use multiple OpenGL version together

I want to use GLSL but keep my current OpenGL 1.1 setup. The thing is that can I use OpenGL 2.0 shaders on OpenGL 1.1 renders?
1
vote
0answers
42 views

How to put OpenGL in a state for drawing blended, colored, nontextured polys?

Using OpenGL1.1 (sadly) I'm trying to draw a cube, which is colored and alpha blended. It is instead showing up as opaque black. Even without including alpha in the color it still shows up as opaque ...
0
votes
0answers
71 views

gluLookat with LWJGL problems

I am very new to any sort of 3D programming and a lot of the resources either don't explain what each function or command is doing, or assume you have all of the knowledge already. I've looked at a ...
0
votes
0answers
38 views

Nifty default controls prevent the rest of my game from rendering

I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. ...
0
votes
0answers
61 views

HowTo Enable jBullet DebugMode

I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw ...
0
votes
0answers
188 views

Implementing Lighting OpenGL 2D Quads with Textures

Lets say I have a grid of tiles 64x64 and I want to implement lighting using opengl. I draw the grid with 2D quads that are binded with textures. How would I implement source lighting and stuff like ...