Tell me more ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Quick question for an opengl guru, I'm in the process of building a render queue and can either reduce the number of shader binding or the number of vertex buffer binding. I just want to know which one is more expensive on newer graphics cards (IE)(opengl >= 3.2)?

share|improve this question
1  
How many shaders vs how many vertex buffers? – Byte56 Nov 22 '12 at 23:36
2  
Profile, benchmark, make an informed decision. – mh01 Nov 22 '12 at 23:47
I asked a question somewhat similar/related to this on GameDev.net, which I think you may find interesting. It's not so much about binding buffers, but still relevant. – Cornstalks Nov 24 '12 at 8:44

Know someone who can answer? Share a link to this question via email, Google+, Twitter, or Facebook.

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.