The art tag has no wiki summary.
0
votes
0answers
28 views
ios screen design -> how to target multiple devices
I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well.
Non Retina ipads + ipad mini is 1024 x ...
11
votes
3answers
610 views
How to add a feel of depth?
I have several mountain models drawing in the background.
See actual screenshot here:
At the very back, you see those grey mountains. Although they are so much in background, it still doesn't seem ...
-6
votes
0answers
28 views
How many art models should a linear game have? [closed]
I'm just curious. Lets say something among the lines of Max Payne, Call Of Duty in terms of scope and depth.
33
votes
4answers
949 views
How to maintain artistic consistency when working with multiple artists?
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...
0
votes
1answer
162 views
Art style - setting - gameplay
I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective).
For example, Fallout's colour palette most often is the dark one, models - realistic ...
5
votes
1answer
168 views
Can I take pictures of things I own and use them in a game as art assets or is that an IP violation?
For example what if I take a picture of a Tonka truck, can I use that as an art asset? What if the toy is more generic?
5
votes
5answers
450 views
Why is there such a problem to create realistic eyes in games? [closed]
I mean, even the latest demo from ps4 possibilities or any demo, you can see that the person is not real if there are eyes involved. E.g. if you only see the skin, you may be mistaken, but not if you ...
3
votes
1answer
167 views
How to edit specific mipmap images in a DDS?
I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
0
votes
4answers
307 views
Simple Alternate Art Style [closed]
I'm looking for suggestions on easy or simple art styles that can be created by anyone. It would be for a 2D game, but pixel art isn't really my thing. An example from a game would help. Thank you ...
4
votes
5answers
266 views
How can I make a falling down effect in 2D - Birds Eye View
Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
2
votes
0answers
69 views
How to properly commission professional artwork [duplicate]
Possible Duplicate:
How do I find artists to work on my game?
I am trying to commission an artist to do professional work for my game Fimbulvetr. A sample of the current state of the game ...
-3
votes
2answers
139 views
How to Develop These Basic Artwork Effects? [closed]
Quick background, I'm a visual designer specializing in web and branding currently engaged in my first Android project doing UI design for a commercial app with a friend. After this project we're ...
3
votes
2answers
339 views
Creating Animations Without Hardcore Art for 2D Action RPG
I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
2
votes
2answers
327 views
Rule of thumb for enemy art design in 2D platformer
I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
1
vote
4answers
473 views
Is it OK to reuse art from open-source games?
There are a lot of open source games, such as Flare (Diablo clone).
Is it OK to re-use the art they put in their open source game and make a profit?
0
votes
1answer
67 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
0
votes
0answers
106 views
Automatically generate character face [closed]
I'm developing a 2D game for which I'm looking for a method to automatically generate unique cartoon faces like http://www.shutterstock.com/pic.mhtml?id=71872582.
I am looking for a art package that ...
3
votes
2answers
173 views
Are there official button images for the xbox controller that I can get for free?
If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
0
votes
0answers
62 views
Find a partner to build a game with [duplicate]
Possible Duplicate:
How do I find artists to work on my game?
I have started working on a spacesim game but my art is terrible...
Is there a website where I could find people who might be ...
0
votes
0answers
141 views
Is there any existing (old) game that released graphic as free or open source? [closed]
I'd like to (re)create an online version (html5/JS) of some old game, for example something like HoM&M 2.
Maybe, some of old games were released as free or open source (I'm interested in the ...
20
votes
2answers
762 views
How to I teach my artist to do arts for games?
So my girlfriend is an artist and I'm a programmer and we often talk about joining talents and doing some small games or other fun stuff for the different popular platforms currently out.
But because ...
1
vote
2answers
3k views
How are 8/16 bit sprites created?
I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
2
votes
0answers
133 views
Blender move single UV point
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.
This seems ...
0
votes
2answers
198 views
How to create character avatars without lots of artwork?
I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem.
The problem is that ...
0
votes
1answer
247 views
Why are my exported illustrator graphics blurry and messy in-game when scaling?
Non-scaled image:
And this is 2x-scaled:
I use 300dpi and did tick anti-aliasing settings for export png-24 image for my game in illustrator. But it look still bizzard when scaling. Could you ...
11
votes
1answer
259 views
Best practices for communication between game designer and artist
I'm having big troubles to sharing ideas and communicating my ideas to artists. They're friends who don't get a dime helping me so I don't want to waste their time trying to figure out what I have in ...
0
votes
0answers
45 views
How to load tile from an Arcade Rom gdx file?
I'm trying to see how tiles are saved doing some reverse engineering using old roms gfx files (this example trying with snow bros arcade set one) .
This is what I know now :
Each color point to a ...
0
votes
1answer
709 views
Why are my exported illustrator graphics blurry and messy in-game?
Currently I use illustrator to create artwork for my Android games. My art size is pretty small, just 32x32. It looks OK in illustrator, but when exporting, my art is blurry and looks messy! Could ...
0
votes
1answer
287 views
Where to get PNG icons/graphics for game development for kids? [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have ...
-4
votes
4answers
258 views
Drawing map tiles for iPhone game [closed]
I'm working on a turn-based strategy game for the iPhone that has a hexagon-grid based map in it. I'm in the process of drawing up the actual tiles for the different landscapes (i.e. forest, ...
4
votes
2answers
308 views
2D Tile-Based Concept Art App
I'm making a bunch of 2D games (now and in the near future) that use a 2D, RPG-like interface. I would like to be able to quickly paint tiles down and drop character sprites to create concept art.
...
14
votes
3answers
1k views
What are some good (retro) symbols for magic/mana/energy?
Much like a heart is used a lot for health and lives in old retro games...
...what would be a good icon to use for Energy, Mana and/or Magic points?
6
votes
4answers
1k views
Which image format to use for sprites in an HTML5 game?
In a 2D HTML5 game, what is the best image format to use and why? Should I use different formats in different situations? For example, .png for the background image, .jpeg for the animation frames and ...
1
vote
1answer
120 views
Connecting tiles to make a large image based on text file
If I am building my level from a text file
0,0,0,0,0
0,1,0,1,0
0,2,1,0,0
0,0,0,0,0
and I want to draw a large image, how do I go about doing that? do I take the image, separate it in tiles (the ...
40
votes
7answers
7k views
Why don't more games use vector art?
It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
3
votes
1answer
193 views
What file formats and conventions should I support to make my game engine artist-friendly?
I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc.
Some specific questions:
...
10
votes
5answers
605 views
Where can I pay artists to make models for my game?
Lets say I get some money for my hobby project, and I would like to start filling it up with good models, instead of some cheap placeholder ones. What are some sites where I can pay people to make ...
0
votes
0answers
157 views
Which creative framework can create these games? [closed]
I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them.
...
-3
votes
1answer
359 views
How to remaster a retro game's graphics?
I want to remake an old game, which graphics is pretty old (1980s game), and I want to make a "HD version" of it. Of course, the game will have an "old graphics" setting, but I want to remaster the ...
8
votes
1answer
1k views
How are “2.5D” art assets created?
By "2.5D" I mean the art style in games such as Roller Coaster Tycoon, Age of Empires 2 or Fallout 1 and 2:
Everything in the games appears to be created with a "pixel art"-like tool. Am I correct?
...
11
votes
4answers
683 views
What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?
In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like ...
4
votes
2answers
543 views
Animation Systems
As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
0
votes
0answers
86 views
Looking for a place to do Custom Images? [closed]
I am looking for a good company who can make a few custom images for my app I am developing. I am looking for someone who can do sprites, backgrounds, and regular images. Does anyone know a place for ...
0
votes
0answers
112 views
In a browser based MMO RTS… Art? [duplicate]
Possible Duplicate:
How do I find artists to work on my game?
I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
6
votes
4answers
181 views
What to look for when searching an artist for doing graphics?
I was wondering which skills I should ask for when I need someone to make the graphical part for a 2D game intended for iOS or Android.
Not really looking for someone right now, but working on a ...
2
votes
3answers
3k views
How to learn game graphic design for non artist? [duplicate]
Possible Duplicate:
Graphics for non-Graphics Designers
I'm more into the technical aspects of a game like programming, mechanics and algorithms.
I'm no artist but I like to make games ...
2
votes
1answer
418 views
Ocean waves / ripples
Any suggestions for creating ocean waves / ripples as seen in the pictures here:
http://www.pocket-lint.com/news-gallery/42042/crimson-steam-pirates-ipad-review/10#image
and video here:
...
0
votes
1answer
2k views
Where can you buy/license game art for small projects?
I'm looking for a marketplace of some kind where I can buy small sets of art, probably 2D mostly, a mix of backgrounds, tiles, and animated sprite sets. As a solo mobile developer, I'm really lacking ...
2
votes
2answers
302 views
What special requirements are there for making game art that supports High Definition?
What special requirements are there for making game art that supports High Definition? Does it require big changes in the way you model or texture your game objects? For instance, do models need ...
7
votes
3answers
563 views
What is the most common art creation process?
I am a developer and when I think about the creation of art assets I am a little lost. My idea is to create concept art first to get my thoughts into real images and after that start creating the ...