All Questions
6 questions
10
votes
3
answers
3k
views
pyopenGL OBJ loader improvements
Current OBJLoader:
Using pygame's obj loader as a base, I created a new obj loader for Python OpenGL. The loader includes the following functionality:
Collect vertices, normals, and texture to draw
...
3
votes
0
answers
556
views
Using a large number of actors in one render scene with vtk python
I used vtk python examples to write this function where it produces two lines with respect to a reference point like [0, 0, 0]. This function will return an actor ...
4
votes
0
answers
644
views
Python Code For Drawing a Fractal Tree using pyglet
So I've just finished doing a coding challenge that involved drawing a fractal tree. Instead of doing it recursively(which is what I did initially but it proved to be to slow for branches greater than ...
8
votes
2
answers
430
views
Designing a Robust Texture and Framebuffer class for Game Engine
As part of my ongoing development of a 3D game engine based on PyOpenGL, I am trying to do some refactoring to make working with textures and framebuffers as painless as possible. I feel this ...
4
votes
1
answer
699
views
Speedups for Conway's Game of Life
I wrote Conway's Game of Life in Python with Pyglet. It works pretty well but is very slow when the number of cells gets high. Any easier speedups I can attain with this code?
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5
votes
1
answer
320
views
Accelerate OpenGL 2D on Python3
I'm using OpenGL to draw about 20 circles. Each circle has 2 lines, ~10 segments, and all of them have different colors and lengths. Frames per Second are around 4.
How can I optimize this to run ...