The level of challenge in the game, as determined by the relative ease of the gameplay.
40
votes
13answers
2k views
How to make some monsters appear more dangerous than others?
My game is an open-world co-op MMO with retro graphics, permadeath and no leveling system.
The problem I'm facing, is the fact that I don't know how to make some monsters appear harder than others. ...
3
votes
1answer
153 views
Music Rhythm Game Difficulty Question
I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...
1
vote
1answer
344 views
Connect-three game: Increasing level-of-difficulty as play progresses
I'm writing a connect-three type game (think Chuzzle, but without all those nasty locks, and with no big chuzzles) and I'm trying to figure out how to increase the level of difficulty as play ...
14
votes
7answers
2k views
What name should I give each difficulty level?
I have a game with 4 difficulty levels (or levels of AI) and I'm wondering what to name them instead of the boring Easy, Normal, Hard, Impossible.
12
votes
6answers
546 views
How is game difficulty tested/balanced?
How is game difficulty typically tested or balanced so that there's a steady progression of difficulty; how do I ensure that no level is too difficult or too easy for its point in the game?
Are play ...