Summary
Calls a function with a given this
value and arguments
provided as an array (or an array like object).
call()
, the fundamental difference is that call()
accepts an argument list, while apply()
accepts a single array of arguments.Method of Function | |
---|---|
Implemented in | JavaScript 1.3 |
ECMAScript Edition | ECMA-262 3rd Edition |
Syntax
fun.apply(thisArg[, argsArray])
Parameters
-
thisArg
-
The value of
this
provided for the call tofun
. Note that this may not be the actual value seen by the method: if the method is a function in non-strict mode code,null
andundefined
will be replaced with the global object, and primitive values will be boxed. -
argsArray
-
An array like object, specifying the arguments with which
fun
should be called, ornull
or undefined if no arguments should be provided to the function.
JavaScript 1.8.5 note
Starting in JavaScript 1.8.5 (Firefox 4), this method works according to the ECMAScript 5 specification. That is, the arguments can be a generic array-like object instead of an array.
See bug 562448 for details on the change described above.
Description
You can assign a different this
object when calling an existing function. this
refers to the current object, the calling object. With apply
, you can write a method once and then inherit it in another object, without having to rewrite the method for the new object.
apply
is very similar to call
, except for the type of arguments it supports. You can use an arguments array instead of a named set of parameters. With apply
, you can use an array literal, for example, fun.apply(this, ['eat', 'bananas'])
, or an Array
object, for example, fun.apply(this, new Array('eat', 'bananas'))
.
You can also use arguments
for the argsArray
parameter. arguments
is a local variable of a function. It can be used for all unspecified arguments of the called object. Thus, you do not have to know the arguments of the called object when you use the apply
method. You can use arguments
to pass all the arguments to the called object. The called object is then responsible for handling the arguments.
Since ECMAScript 5th Edition you can also use any kind of object which is array like, so in practice this means it's going to have a property length
and integer properties in the range [0...length)
. As an example you can now use a NodeList or a own custom object like {'length': 2, '0': 'eat', '1': 'bananas'}
.
Examples
Using apply
to chain constructors
You can use apply
to chain constructors for an object, similar to Java. In the following example we will create a global Function
method called construct
, which will make you able to use an array-like object with a constructor instead of an arguments list.
Function.prototype.construct = function (aArgs) { var fConstructor = this, fNewConstr = function () { fConstructor.apply(this, aArgs); }; fNewConstr.prototype = fConstructor.prototype; return new fNewConstr(); };
Example usage:
function MyConstructor () { for (var nProp = 0; nProp < arguments.length; nProp++) { this["property" + nProp] = arguments[nProp]; } } var myArray = [4, "Hello world!", false]; var myInstance = MyConstructor.construct(myArray); alert(myInstance.property1); // alerts "Hello world!" alert(myInstance instanceof MyConstructor); // alerts "true" alert(myInstance.constructor); // alerts "MyConstructor"
Function.construct
method will not work with some native constructors (like Date
, for example). In these cases you have to use the Function.bind
method (for example, imagine to have an array like the following, to be used with Date
constructor: [2012, 11, 4]
; in this case you have to write something like: new (Function.prototype.bind.apply(Date, [null].concat([2012, 11, 4])))()
– anyhow this is not the best way to do things and probably should not be used in any production environment).apply
and built-in functions
Clever usage of apply
allows you to use built-ins functions for some tasks that otherwise probably would have been written by looping over the array values. As an example here we are going to use Math.max/Math.min to find out the maximum/minimum value in an array.
/* min/max number in an array */ var numbers = [5, 6, 2, 3, 7]; /* using Math.min/Math.max apply */ var max = Math.max.apply(null, numbers); /* This about equal to Math.max(numbers[0], ...) or Math.max(5, 6, ..) */ var min = Math.min.apply(null, numbers); /* vs. simple loop based algorithm */ max = -Infinity, min = +Infinity; for (var i = 0; i < numbers.length; i++) { if (numbers[i] > max) max = numbers[i]; if (numbers[i] < min) min = numbers[i]; }
But beware: in using apply
this way, you run the risk of exceeding the JavaScript engine's argument length limit. The consequences of applying a function with too many arguments (think more than tens of thousands of arguments) vary across engines (JavaScriptCore has hard-coded argument limit of 65536), because the limit (indeed even the nature of any excessively-large-stack behavior) is unspecified. Some engines will throw an exception. More perniciously, others will arbitrarily limit the number of arguments actually passed to the applied function. (To illustrate this latter case: if such an engine had a limit of four arguments [actual limits are of course significantly higher], it would be as if the arguments 5, 6, 2, 3
had been passed to apply
in the examples above, rather than the full array.) If your value array might grow into the tens of thousands, use a hybrid strategy: apply your function to chunks of the array at a time:
function minOfArray(arr) { var min = Infinity; var QUANTUM = 32768; for (var i = 0, len = arr.length; i < len; i += QUANTUM) { var submin = Math.min.apply(null, arr.slice(i, Math.min(i + QUANTUM, len))); min = Math.min(submin, min); } return min; } var min = minOfArray([5, 6, 2, 3, 7]);