Top new questions this week:
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I'm searching for a nice and easy way to generate a mask for an island map with C#.
Basically I'm using with a random heightmap generated with perlin noise, where the terrain is NOT surrounded by …
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I'm thinking of and RPG, FPS or a turn based game (does not really matter), where the player does not know his character(s) exact stats. Of course they exist as random variables of normal distribution …
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I understand the advantage of Hex Maps over Square Grids. But I get a question: Why aren't used Octagons maps instead? At least (I think) will be easier cross (+) movement (up,down,left,right) and xis …
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I've got a simple physics engine that solves collisions by simply correcting the position of overlapping bodies (just circles for now) directly, as opposed to just changing the velocity or applying an …
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I'm having a hard time trying to describe this in correct terms so I will just give as much detail as possible and hopefully someone knows what I'm trying to do =-)
I am trying to compare two node …
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So, I've been working on a project for a while which is basically just a little 2D game. The fun/hard part is that I've been trying to make it work as a multiplayer game. Right now, the game is just a …
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I have a 3D point cloud data set with different attributes that I visualize as points so far, and I want to have LOD based on distance from the set. I want to be able to have a generalized view from …
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Greatest hits from previous weeks:
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I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games.
But coming from trying to employ 'enterprise' coding practices in web apps, looking at …
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Does it make sense to implement the logic to skip rendering objects outside the viewport or should I not care about it and let the Framework do it?
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Can you answer these?
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I put my weapon as a camera child, it works, but when i rotate my player it seems the weapon rotate a little too.
I'll attach some images so you can see it.
As you can see, when i look up i …
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This one is probably really simple but I didn't find a solution.
I'm trying to create a widget (speedometer) with libgdx.
For the arrows I'm using the setRotation() function.
But when the image is …
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I'm trying to move a 3D plane with my mouse joysticks. At the moment my code, inside the Update method, is as follows:
xMin1 += Input.GetAxisRaw("LeftRight");
yMin1 += Input.GetAxisRaw("UpDown");
…
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