Graph is an data structure for a set of objects where some pairs of the objects are connected by links.
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2answers
90 views
State propagation in modern OpenGL
When last I dabbled in game development, I managed my geometry in a tree. Every node would call the render method on it's children, prior to resetting it's transformations, thus allowing the ...
5
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1answer
202 views
A* for non grid network
For my specific case, I am trying to find a path finding implementation similar to what described here.
I could see reference implementation for A* and HPA*, but I wonder how to extend A* to simple ...
2
votes
3answers
251 views
Integrating Scene Graphs and Physics Engines
For some specific reasons, i will have to use a graphic engine based on Scene Graphics with a Physic Engine without this concept.
I was thinking about a clear way to integrate both representation but ...
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vote
1answer
338 views
Moving sprites on a graph in libGDX
In my game I'd like to move sprites on a fixed path. Until this point I was trying to stick with the tools already provided by libGDX, like the Tiled map renderer classes so I'm looking for a solution ...
2
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2answers
91 views
Splitting Graph into distinct polygons in O(E) complexity
If you have seen my last question:
trapped inside a Graph : Find paths along edges that do not cross any edges
How do you split an entire graph into distinct shapes 'trapped' inside the graph(like ...
5
votes
1answer
97 views
trapped inside a Graph : Find paths along edges that do not cross any edges
This is a graph based platformer level and the round shapes are creatures.
I am looking for a path traveling along edges that does not cross other edges(To simulate the creature crawling on the ...
2
votes
2answers
483 views
Data structure for bubble shooter game
I'm starting to make a bubble shooter game for a mobile OS. Assume this is just the basic "three or more same-color bubbles that touch pop" and all bubbles that are separated from their group ...
4
votes
1answer
786 views
C# graph library to be used from Unity3D [closed]
I'm looking for a C# graph library to be used inside Unity3D script.
I'm not looking for pathfinding libraries (I know there are good one available).
I could consider using a path finding library ...
2
votes
1answer
110 views
Is finding graph minors without single node pinch points possible?
Is it possible to robustly find all the graph minors within an arbitrary node graph where the pinch points are generally not single nodes? I have read some other posts on here about how to break up ...
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2answers
228 views
Partial recalculation of visibility on a 2D uniform grid
Problem
Imagine that we have a 2D uniform grid of dimensions N x N. For this grid we have also pre-computed a visibility look-up table, e.g. with DDA, which answers the boolean query is cell X visible ...
4
votes
1answer
388 views
Find sub-graphs in a graph
The initial problem I'm trying to solve is for pac-man, but of course there must be thousands of other situations with the same problem. I consider the pac-man grid to be a graph (two ways of doing ...
3
votes
1answer
323 views
Better data structure for a game like Bubble Witch
I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of ...
10
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1answer
1k views
To scene graph or not to scene graph?
I've been struggling with a decision regarding whether or not to implement a scene graph in my game. I have some use cases that call for such a tool, but I haven't been able to get through some of the ...