Tagged Questions
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Using compressed(ETC1) textures in LibGDX
I use standard android tool for compressing PNG texture and archiving it with gzip:
/android-sdks/tools/etc1tool texture.png --encodeNoHeader
gzip texture.pkm
Then I try to load it:
FileHandle ...
0
votes
1answer
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Game (X-Plane) boot/startup time / performance
I use X-Plane for my question but it also concerns probably every other flight-simulator or simulation game in general. When developing a plugin what bothers me most is the startup-time of the ...
0
votes
1answer
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Objects won't render when Texture Compression + Mipmapping is Enabled
[EDIT: FIXED - Calling setting texture max level fixed that]
I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't ...