Unity 3D Game Development by Example
Browser-based 3D? Welcome to the future
Time for action – install the Unity Web Player
Should we try to build FusionFall?
Walk before you can run (or double jump)
There's no such thing as "finished"
Don't stop there—live a little!
The mechanic that launched a thousand games
Creating the ball and the hitter
Time for action – create the ball
Time for action – rename the ball
Time for action – move the ball into the "sky"
Time for action – shrink the ball
Time for action – save your Scene
Time for action – add the Paddle
Time for action – move and rotate the light
Time for action – test your game
Time for action – add physics to your game
Understanding the gravity of the situation
Time for action – make the ball bouncy
Time for action – write your first Unity Script
With great sandwich comes great responsibility
Time for action – find the Mesh Renderer component
Time for action – make the ball reappear
Time for action – journey to the Unity Script Reference
What's another word for "huh"?
Time for action – unstick the Script
Time for action – create a new MouseFollow Script
Time for action – animate the Paddle
Screen Coordinates versus World Coordinates
Time for action – animate the Paddle
Time for action – log the new number
Time for action – declare a variable to store the screen midpoint
Time for action – follow the Y position of the mouse
Time for action – revisit the Unity Language Reference
Time for action – add the sample code to your Script
Time for action – set up two Scenes
Time for action – prepare the GUI
Time for action – create and link a custom GUI skin
Time for action – create a button UI control
Time for action – nix the mipmapping
Time for action – center the button
Time for action – add both scenes to the build list
Time for action – prepare the game Scene
Time for action – store the essentials
Time for action – create an area to store the grid
From zero to game in one chapter
Time for action – center the game grid vertically
Time for action – center the game grid horizontally
Time for action – prepare to build the deck
Time for action – build the deck
Time for action – modify the img argument
Time for action – make the cards two-sided
Time for action – build the card-flipping function
Time for action – build the card-flipping function
Time for action – ID the cards
Time for action – compare the IDs
Time for action – check for victory
Time for action – prepare the clock script
Time for more action – prepare the clock text
Still time for action – change the clock text color
Time for action rides again – create a font texture and material
Time for action – what's with the tiny font?
Time for action – prepare the clock code
Time for action – create the countdown logic
Time for action – display the time on-screen
Time for action – grab the picture clock graphics
Time for action – flex those GUI muscles
Time for action – rig up the textures
Time for action – write the pie chart Script
Time for action – commence operation pie clock
Time for action – positioning and scaling the clock
Time for action – explore the models
Time for action – change the FBX import scale settings
Time for action – make the Mesh Colliders convex
Time for action – make the Hands and Tray follow the Mouse
Time for action – get your heart on
Time for action – ditch the Ball and Paddle
Time for action – material witness
Time for action – multiple erections
Time for action – create a font texture
Time for action – create the HeartBounce Script
Time for action – tag the tray
Time for action – tweak the bounce
Time for action – keeping track of the bounces
Time for action – add the lose condition
Time for action – add the Play Again button
Time for action – poke those particles
Time for action – create a Spark Material
Time for action – lights, camera, apartment
Time for action – add the character
Time for action – register the animations
Time for action – script the character
Time for action – open the Pod Bay Door, Hal
Time for action – collision-enable the Character
Time for action – re-Prefab the Prefab
Time for action – apocalypse now?
Time for action – the point of impact
Time for action – hook up the explosion
Time for action – amass some glass
Time for action – create a Particle System
Time for action – make it edgier!
Time for action – contain the explosion
Time for action – let's get lazy
Terminal velocity is a myth—bombs fall faster
Time for action – tag the objects
Time for action – write the collision detection code
Time for action – animation interrupts
Time for action – add facial explosions
Time for action – make some noise
Time for action – add sounds to the FallingObjectScript
Time for action – mix it up a bit
Time for action – duplicate your game project
Time for action – space this sucker up a bit
Time for action – enter the hero
Time for action – bring on the bad guys
Time for action – do some housekeeping
Time for action – fixing the fall
Time for action – tweak the hero
Time for action – give up the func
Time for action – itchy trigger finger
Time for action – futurize the bullet
Time for action – building Halo
Time for action – Code Do-Si-Do
Time for action – the maaagic of aaaarguments
Time for action – add the most important part of any space shooter
Time for action – haul in the hallway
Time for action – meet me at camera two
Time for action – adjust the Main Camera
Time for action – deck the halls
Time for action – turn on the lights
Time for action – set up the camera rig
Time for action – animate the bouncer
Time for action – I like to move it move it
Time for action – animate the runner
Time for action – how to "handle" Nurse Slipperfoot
Time for action – you spin me right round