UnrealScript Game Programming Cookbook
Dungeon Defenders to save the day
Editing runtime values with Remote Control
Constructing a leaking pipe prefab
Adding particles to our prefab
Adding audio effects to our prefab
Creating a PointLight archetype
Creating a subarchetype from an archetype
Configuring the engine and editor for a custom camera
Writing the TutorialCamera class
Camera properties and archetypes
Creating a first person camera
Creating a third person camera
Creating a side-scrolling camera
Creating a base for our pickup to spawn from
Allowing vehicles to use a pickup
Adding a scout to create NavMesh properties
Allowing a pawn to wander randomly around a map
Making a pawn patrol PathNodes on a map
Making a pawn randomly patrol PathNodes on a map
Allowing a pawn to randomly patrol a map with NavMeshes
Making a pawn follow us around the map with NavMeshes
Creating a gun that fires homing missiles
Creating a gun that heals pawns
Creating a weapon that can damage over time
Adding a flashlight to a weapon
Displaying a bar for the player's health
Drawing text for a player's health
Displaying a bar for the player's ammo
Drawing text for the player's ammo
Drawing the player's name on screen
Creating an army of companions
Having enemies flash quickly as their health decreases
Creating a crosshair that uses our weapon's trace
Changing the crosshair color when aiming at a pawn