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The Pragmatic Studio's iOS Programming with Daniel Steinberg (IOS-PROGRAMMING-01-03)
CODE: IOS-PROGRAMMING-01-03          DURATION: 3 DAY/S
In this 3-day course, developers will learn how to create high-quality iOS apps from start to finish. As a result of attending this course, developers should be able to:
  • Use the tools and APIs in the latest version of the iOS SDK
  • Apply various techniques to work efficiently with Xcode, Objective-C, and Cocoa Touch
  • Start building an iOS app from scratch, or maintain an existing iOS app

LEARN HOW TO:
How to create high-quality iOS apps from scratch.
PROGRAMME
Objective-C Basics

Objective-C is the object-oriented programming language that you use to write iOS apps. While this isn't a comprehensive course on Objective-C, you'll learn enough to jump right into iOS development. Topics include:
  • Classes, objects, and methods
  • Properties
  • Message sending
  • Foundation classes: strings, arrays, and so on
Xcode 4.5

Xcode is the IDE used for iOS development, and it's been redesigned in Xcode 4.5. You'll learn how to:
  • Create and navigate iOS projects in Xcode
  • Use Xcode and Interface Builder efficiently
  • Use the Xcode debugger
Cocoa Touch

Cocoa Touch is a set of object-oriented libraries for creating apps that run on iOS devices. Cocoa Touch is based on Cocoa, and embodies various object-oriented design patterns also used for programming on the Mac. Understanding those patterns is essential to becoming a competent iOS developer. You'll learn how to:
  • Use the core classes in the Cocoa Touch framework
  • Get the real benefit of the model-view-controller (MVC) design pattern
  • Define delegates to "hook" your app-specific code into the Cocoa Touch framework
  • Register and post notifications
Views and View Controllers

Views represent the user interface of your app, and all the dynamic aspects of a view are handled by a view controller. View controllers are the hub of the model-view-controller (MVC) design. You'll learn how to:
  • Design views with Storyboards and Segues in Interface Builder
  • Connect views to their view controllers with outlets
  • Define actions to respond to control events, such as pressing a button
Table Views

Almost every iOS app has at least one table view to manage rows of tabular data. It's so common that Apple provides a pre-built controller for tables. But using it effectively can be tricky. You'll learn how to:
  • Create a data source to populate a table
  • Insert and delete table rows
  • Organize data in table sections
Navigation and Tab Bar Controllers

Apple also provides a number of pre-built view controllers that serve as "containers" for your controllers. Using (and understanding) these pre-built controllers will save you a ton of work. You'll learn how to:
  • Use navigation controllers to create hierarchical apps
  • Use tab bar controllers to create multi-mode apps
Keyboard Input and Gestures

Well-designed iOS apps make effective use of the virtual keyboard and touch screen unique to iOS devices. You'll learn how to:
  • Configure a keyboard for an ideal user experience
  • Create a delegate class to handle keyboard input
  • Detect and respond to taps, swipes, and other gestures
Drawing and Animation

iOS devices have amazing support for custom graphics and animation. Advanced toolkits such as OpenGL are beyond the scope of this course, but most apps don't need this complexity. Instead, you can do a lot with the drawing and animation methods that are supported in all views. You'll learn how to:
  • Draw images and text dynamically
  • Create basic view animations for better user feedback
  • Use blocks syntax to clarify your code
Web Services

Extend the reach of your mobile app by learning how to communicate with remote web services. You'll learn how to:
  • Make asynchronous requests to a RESTful interface
  • Use the JSON data returned in the response
NEXT SESSION
The next course will be delivered at Fleet Street - London, on 16 Dec 2013 by Daniel Steinberg. Daniel is also the author of this course.
COURSE DATES & REGISTRATION
Date City Cost (ex vat) Offer
16-12-13 London �1995.00 - Book Online Now
07-04-14 London �1995.00 �1795.00 if booked before 05-02-14 Book Online Now
12-11-14 London �1995.00 �1795.00 if booked before 13-09-14 Book Online Now
Book Online or Call Sales on +44 (0)207 1839040
ABOUT THE AUTHOR
Daniel Steinberg has been writing and teaching about programming the iPad and iPhone since the SDK's first appeared in beta and Mac OS X for many years before. He constantly updates his classes to cover the very latest public version of Xcode and iOS
More about Daniel Steinberg
IN PARTNERSHIP WITH THE PRAGMATIC STUDIO
WHAT PEOPLE ARE SAYING
"This is by far the best training I've had! The instructors are not only very knowledgeable, but also communicate the content really well." Ashish Pande
"The instructors were great! They gave great insights that you can only get from the pros." Anthony Colangelo
"I learned so much more in 4 days than I had in 6 months of reading about iPhone development!" Eric Schurter
"Exceptionally awesome. Highly recommended! Great instructors. Daniel made it worth every dollar." Steve Finkelstein
"Instructors were phenomenal! Labs were a great learning experience." Dan Hool
IS THIS COURSE FOR YOU?
  • You're an experienced programmer new to iOS development.
  • You understand object-oriented programming concepts such as classes, methods, data structures, loops, conditionals, and so on.
  • You want to create your first iOS app, or improve an existing app.

COURSE PREREQUISITES
This course is designed for programmers with project-level experience in another programming language, such as Java, C++, Ruby, .NET, etc. No prior experience with iOS development is assumed.

COURSE LABS & EXERCISES

COURSE DATES & REGISTRATION
Date City Cost (ex vat) Offer
16-12-13 London �1995.00 - Book Online Now
07-04-14 London �1995.00 �1795.00 if booked before 05-02-14 Book Online Now
12-11-14 London �1995.00 �1795.00 if booked before 13-09-14 Book Online Now
Book Online or Call Sales on +44 (0)207 1839040
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