Tagged Questions
0
votes
1answer
66 views
OpenGL Shaders Generate Colors
I have a sprite 10x10 pixels. How can i change colors with shaders-programm in real-time.
All the blue color on the sprite turned to green.
All the green color on the sprite turned to white.
ETC...
...
0
votes
4answers
157 views
GPGPU for 3d math
I am reading a lot about gpgpu and I am currently learning OpenGL. Now that I have to write all math by myself (or use an existing 3rd party library) I had the idea of using the gpu instead of the cpu ...
0
votes
0answers
203 views
Per vertex mesh deformation
I am doing a project where i want to have i vertex buffer (in opengl) where I have vertices that make out a mesh of an image. Meaning that each pixel of the image consists of two triangles (a square ...
0
votes
2answers
331 views
GPU programming for image processing
I'm working on a project aimed to control a bipad humanoid robot. Unfortunately we have a very limited set of hardware resources (a RB110 board and its mini PCI graphic card). I'm planning to port ...
-1
votes
5answers
150 views
What do the OpenGL extensions do? [closed]
I have come across a lot of these for GPU Programming in OpenGL. How do they work. A working example from the hyperlink (OpenGL registry) would help. How can one write such extensions?
1
vote
2answers
1k views
GL/CL interoperability: Shared Texture [closed]
I intend to make Graphics calculation with OpenCL such as ray casting, ray marching and others. And I want to use OpenGL to display result of this calculations (pixel images). I use texture buffer ...
2
votes
1answer
215 views
Will i use the power of GPU when using a OpenGL program?
I've got a pretty old ATI HD 3400 video card , which have no support of OpenCL , so i'm wondering if i can actually play around with OpenGL libraries provided by ATI catalyst driver ?
If my algorithm ...
2
votes
1answer
332 views
GLSL fragment processing order for full screen quad
I'm using GLSL for some image processing stuff, so drawing a full screen quad and doing processing in the fragment shader. I'm wondering if we can expect fragments to be processed in any particular ...
3
votes
3answers
989 views
How are Direct3D and OpenGL instructions handled in a graphics card?
I am trying to understand better how GPUs work, and I am confused about how they handled high level APIs like Direct3D or OpenGL. It is very common to see graphic cards advertising they support ...
1
vote
1answer
429 views
Uploading Vertex and Index buffer to the GPU
I am creating a terrain engine and currently I am uploading the whole terrain VB (Vertex Buffer) and IB (Index Buffer) to the GPU at once since the terrain is not huge. It's 256x256 at the moment.
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3
votes
5answers
1k views
can i calculate normals in gpu?
I have an opengl application that loads a dxf and draws it on the screen,
each time i need to calculate normals. is there a way to calculate normals in GPU instead of CPU ? if so how ?