I'm trying to use some proprietary C++ code in a Perl module.
I have seen it is easy to debug if something goes wrong at compiling time by just enabling the BUILD_NOISY flag.
In my case the problem comes at running time...the code C++ works fine when compiled in stand alone, but when I embed it in Perl my code crash at runtime.
The only message I get is this one:
perl: symbol lookup error: <my_library>.so: undefined symbol: _ZN12LocationTree4LoadERKSs
Is there any way of having a more verbose output ?
LocationTree4LoadERKSs
function overloaded by any chance? Are you sure that the library is actually being included? Also, try posting this (along with a minimal self-contained code sample) to the Inline mailing list. inline at perl dot org ...can't promise a solution there either, but can guarantee that people who have used Inline::CPP will see the question. – DavidO May 15 '13 at 15:54