0
votes
0answers
2 views
Triggering a UIButton's method when user drags finger into button's area?
I want to have a button that triggers its method under the following conditions:
When the user taps the button
When the user presses the button and drags his/her finger out of the button's area
When ...
0
votes
0answers
4 views
when xcode builds and deploys on device
iOS provides a lot of frameworks, I am new to iOS but there's one concept I am not sure of:
If I minimise the number of frameworks my app depends on, I assume that is a performance boost, am I ...
0
votes
1answer
8 views
Looking for an alternative to touchesMoved to detect any touch event within a defined area?
I have a virtual keyboard in my app with 6 keys, and the whole thing is just an image implemented with UIImageView. I determined the exact x and y coordinates that correspond to the image of each ...
0
votes
1answer
23 views
Can't Install Xcode 4.6.2 on OS X Mavericks [closed]
I am unable to install Xcode 4.6.2 on OS X Mavericks. I upgraded from Mountain lion to OS X Mavericks and it was running during that time. I uninstalled it because i thought it was behaving in a ...
0
votes
1answer
31 views
Deploy from XCode 4.6.2 to iOS 7 (beta) device
I installed iOS 7 yesterday to test in my iPhone 5. The problem is that I can't deploy now any test applications from XCode to my iPhone as it says it has an unsupported version. I can't (or don't ...
0
votes
0answers
7 views
pngcrush caught libping error, but only when building for device
I have some png files in my iPhone app project. They work fine when I build for the simulator. But when I build for the device, suddenly every single png file generates the dreaded "while reading ...
1
vote
0answers
21 views
Trouble with including .c file in XCode iOS project
I have a .c file in my project that I would like to utilize; for the example, lets call it MyCFile.c. I have created a header file so that I can access the functions inside MyCFile.c named MyCFile.h ...
-1
votes
2answers
20 views
Where can I find RestKit Post sourcecode or tutorials?
I am trying to find some documentation on how to POST to an api with RestKit. I have not been able to find any good tutorial or direction. I can GET json data and display it on an iphone app - but I ...
-3
votes
0answers
107 views
Xcode 5 - Fix Warnings [closed]
I'm trying to upgrade my App's to iOS 7 Beta SDK, but Xcode 5 creates a ton of warnings. Any ideas how to fix them? I uploaded a screenshot to my website: ...
0
votes
1answer
9 views
Bring UIImageView on top of the other UIImageViews in my main view
I have a lot of UIImageViews in my main view, some of these have images, others are blank. I have setup code that will check which UIImageView currently contains an image. At the same time, this code ...
1
vote
1answer
7 views
Do I need to add all the frameworks from my static library?
I have an xcode project (project A) that use another project configured as a static library (project B).
In the target section of the project A, I configured the project B as a target dependency, and ...
0
votes
1answer
13 views
Google Latitude API and iOS not working
I am using latitude API to make an iphone app which is similar to the latitude app for iOS.
For authentication i am doing the steps told in the latitude api documentation and sending the url after ...
1
vote
1answer
21 views
Direct access warning in Xcode project
we are building an Xcode project and there are two warnings that I cannot figure out how to correct:
(null): Direct access in ___cxx_global_var_init36 to global weak
symbol ...
0
votes
0answers
7 views
Failing OCUnit tests don't take me to the failing line when I click the error in XCode
I've got a large iOS project set up with OCUnit tests, some of which are imported from a dependent project, and some of which are local. When I have a failing test in the dependent project, I can ...
0
votes
0answers
26 views
Terminating app - uncaught exception 'NSUnknownKeyException'
I tried to run my app on the simulator, and while it worked before, now it showed me this code
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char *argv[])
{
...