The data-driven tag has no wiki summary.
15
votes
2answers
553 views
How to structure code for many unique weapons/spells/powers
I'm an inexperienced programmer creating a "roguelike-like" game in the vein of FTL, using Python (no PyGame as of yet as I'm still only concerned with text).
My game will contain a large number of ...
13
votes
1answer
718 views
How should I structure an extensible asset loading system?
For a hobby game engine in Java, I want to code a simple but flexible asset/resource manager. Assets are sounds, images, animation, models, textures, et cetera. After a few hours of browsing and some ...
12
votes
3answers
1k views
Game engine and data driven design
I've heard about data driven design and have been researching about it for a while. So, I've read several articles to get the concepts.
One of the article is Data Driven Design written by Kyle ...
7
votes
1answer
573 views
Processing component pools problem - Entity Subsystem
Architecture description
I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD ...
5
votes
4answers
640 views
Drawbacks of using reflection for a component based system at loading-time
I'm coding a little casual game in Java using Slick2D.
This game use a lot of different "objects", managed in a composite way. So, firearms, furniture in the map, NPC and player character will be ...
2
votes
2answers
151 views
Integer vs String for “type” data in data-driven games
I've been developing a few mobile games, in which those games fetch their data from a server-database.
I'm used to storing "type" values as an integer identifier, and an enum in the client to ...
2
votes
1answer
310 views
How do i make player input object spawning data driven?
I'm using component based design and am at the stage or re-factoring simple player input to be data driven.
Currently i have a PlayerControlComponent, which an entity has if it should be player ...
1
vote
2answers
292 views
'Game rules' as data in data driven engines?
I've read the definition of data driven game engine in several places and one item usually mentioned is the game rules: separating them from the logic of the engine. What is meant by a 'game rule'? ...
1
vote
1answer
246 views
Compile-time checking for component-based, data-driven games
This is not a specific question, but rather someone who is looking for opinions about a typical design problem. In a component based data-driven games, I've often seen something similar to the ...
-1
votes
1answer
338 views
How to store data in a data-driven RPG [duplicate]
Possible Duplicate:
Would it be better to use XML/JSON/Text or a database to store game content?
I'm working on a 2D data-driven RPG. I intend for it to be modabble; my intention is to ...