An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.
-3
votes
1answer
31 views
accessing value [closed]
how do I access "url" using a javascript syntax?
"photos":[{"alt_sizes":[{"url": "img.png"}]}];
I tried accessing with dot notation and literal notation, as seen:
p.photos[1].alt_sizes[4].url;
...
6
votes
2answers
140 views
Comparing two tree structures
I'm having a hard time trying to describe this in correct terms so I will just give as much detail as possible and hopefully someone knows what I'm trying to do =-)
I am trying to compare two node ...
-2
votes
1answer
98 views
Game code structure using openGL / Android [closed]
My game will have 3 activities (splashscreen, options menu and main game).
As it stands, each is a separate activity with it's own activity class and GLSurfaceview class.
Is this structure the right ...
4
votes
4answers
177 views
Storing data for a pokemon like game
The game I'm developing is close to Pokemon. How should I store the data? I am currently thinking of text files where I save the map and have a corresponding textfile for the trainers and their teams ...
7
votes
4answers
418 views
Is there a way to make a dynamic world such as a MMORPG horizontally scalable?
Imagine a open-world of 500+ players with data changing as fast as 20 updates/player/second. Last time I worked in a similar MMORPG, it used SQL, so obvioulsy it couldn't query the DB all the time. ...
3
votes
1answer
105 views
What data structure to use to implement ocean currents and trade-winds
I'm creating an RPG/simulation game which is similar to the Uncharted Waters Series. The game allows the player to control a fleet to explore and navigate the world on the world map. My Game stores ...
4
votes
1answer
305 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
0
votes
1answer
107 views
Good way to store entity data
I'm building an RPG style game, but i have some trouble with storing data from entities. These entities can carry data including but not limited to their location, their graphics, whether they are ...
3
votes
1answer
130 views
Storing items in external data files
My project, in its current state, keeps all of the info for each inventory item in script files. That means, inventory items and their properties are part of the codebase. This works well, but I'm ...
2
votes
5answers
405 views
Saving data in games?
I'm soon going to make a game for the iPhone as a school project.
My idea was to make a TLOZ remake, with Tiled Maps.
However, I'm not quite sure how save the data.
In TLOZ you have a lot of ...
3
votes
1answer
296 views
Need info on creating a tile grid data structure in Java
I'm trying to create a game with a fixed size map (2D Tile array).
I suppose I can inherit other tiles from this base Tile, e.g.: a BankTile.
Placing and removing tiles is all too easy, but forming ...
14
votes
5answers
906 views
Why is chunk size often a power of two?
There are many Minecraft clones out there and I am working on my own implementation. A principle of terrain rendering is tiling the whole world in fixed size chunks to reduce the effort of localized ...
3
votes
1answer
492 views
Best practice for organizing/storing character/monster data in an RPG?
Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the ...
4
votes
2answers
170 views
Space-efficient data structures for broad-phase collision detection
As far as I know, these are three types of data structures that can be used for collision detection broadphase:
Unsorted arrays: Check every object againist every object - O(n^2) time; O(log n) ...
1
vote
1answer
168 views
Data structures for a 2D multi-layered and multi-region map?
I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be ...