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Installing PhysicsFS on Mingw

I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
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1answer
172 views

How to link OpenGL with my own static library?

My game project is split up into three parts: Core (lib) Editor (exe) Game (exe) I'm using OpenGL in both my Core and Game parts, but as soon as I try to call an OpenGL function in my Core library ...
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0answers
178 views

SDL audio streaming callback function never triggered

I'm attempting to stream audio for my C++ game which uses SDL through the mingw32 environment. From my understanding it's a fairly simple affair: extern "C" void audioStep(void* unused, Uint8* ...
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1answer
1k views

Setting up OpenGL 3.3 in SDL 1.2

I've been using SDL 1.2.14 for awhile without using many of the features from newer OpenGL versions. I'm now interested working only with the 3.3 API (not using the deprecated functions, etc... that's ...
1
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1answer
419 views

Ogre Specific libraries

i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: ...
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1answer
265 views

How would I setup the Environment Variables for BulletPhysics?

I am using Bullet Physics v2.78. And Im trying to build this library to be used for ogrebullet. The main problem is that Im getting errors trying to find the Bullet Directory. Im wondering if maybe ...
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2answers
2k views

Where can I get DirectX headers for Mingw?

I have downloaded the latest Mingw toolchain from mingw.org, but it seems DirectX headers are missing. Where can I get those? I assume there are open source compatibility headers out there, in ...