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2
votes
3answers
175 views
Divisors of triangle numbers (Euler 12)
I have found a couple of topics related to this very problem, I just want to know why my code returns incorrect data.
So we have to find the first triangle number having more than 500 divisors. ...
0
votes
1answer
287 views
Finding all possible pythagorean triangles within a set of triangles
REVISION 1
I've looked at this thread: All possible Pythagorean Triples
Looks similar to mine but I can't get mine to work for some reason..
Here's my code:
#include <iostream>
#include ...
0
votes
1answer
238 views
Fragment or geometry shaders: Count rendered triangles?
gl_PrimitiveID seems to count the number of primitives rendered. This seems to be available via both fragment and geometry shaders.
Would this be an accurate count of rendered triangles in the view ...
3
votes
4answers
5k views
Find all cycles in graph, redux
I know there are a quite some answers existing on this question. However, I found none of them really bringing it to the point.
Some argue that a cycle is (almost) the same as a strongly connected ...
0
votes
3answers
103 views
Triangle count for model is doubled during render
I am working with the Trinigy 3d engine, and it reports models to have twice as many triangles during render than it does in the model display (let's say 4000 instead of 2000). If I render the model ...