0
votes
2answers
24 views

Making a Release Build in Xcode

I am trying to build a Cocoa app in "Release" mode, but I can't figure out how to do that. If I select Product -> Build for -> Running, it builds the debug build. What am I missing?
2
votes
2answers
85 views

Why it doesn't compile with Apple Clang ( functional / std::bind ) Compiles fine with GCC

Here is a short version of the code I try to compile. #include <iostream> #include <functional> #include <memory> void foo(std::shared_ptr<int> b, unsigned int i) { ...
0
votes
0answers
32 views

Speed up archiving process, several apps

I have an iOS project configured with several targets. There is the main app and some other targets that just provide a different content, but with the same app structure. This translates in several ...
0
votes
1answer
28 views

iOS: Absolute project path with xcodebuild

I use following command to build project using xcodebuild from the directory where .xcodeproj is. admin$ xcodebuild install DSTROOT=. INSTALL_PATH=/bin Could someone please tell me how to specify ...
0
votes
1answer
66 views

XCode fails to run AppCode project

I am writing this project using AppCode: https://github.com/AndrewShmig/ASASocialServices It works fine in AppCode, *.app file is created, simulator is working ok, but when I open and try to run ...
0
votes
1answer
35 views

Missing compile error in Obj-C with protocol

In my memory, when a method of protocol is not implemented, XCode generate a compilation error but when now is just show a "warning". Is there a change about this ? Is it about XCode configuration ? ...
0
votes
0answers
47 views

iOS app not compiling for archive

I have created an app that builds just fine (in a few seconds) and operates as expected on iOS devices. I am ready to upload the app to the App Store, but when I try to archive the compiler seems to ...
0
votes
2answers
31 views

When building an app with Xcode, how do I build it from scratch again?

I want to do a from-scratch build of my app. The only way I've figured out how to do it is with deleting it from the iPhone/iPad itself, but this seems rather work-aroundy. Is there a better way to do ...
0
votes
1answer
366 views

XCode won't compile - file is universal (3 slices) but does not contain a(n) armv7s slice

I am trying to compile my app on XCode for armv7s and armv7, but keep getting this error. I've tried compiling with armv6 included and again no luck. Any ideas anybody? I'm completely stumped. ...
1
vote
1answer
75 views

Can I get the Unity3D engine version in Xcode and how to do a conditional compile based on the version?

I'm working on a plugin in Unity3D for iOS. For some reason, I need to specify some code in the native code (.mm in Xcode) to be compiled under before Unity3D 4.1 and other be compiled after Unity3D ...
-1
votes
1answer
1k views

Install OpenCV on Mac OS X Lion (10.8.2) with Xcode 4.6 [closed]

My steps for installing OpenCV on my Machine (MBP, 15", 2.5 GHz i7, 16GB RAM, AMD Radeon HD 6770M, 128GB SSD) i install git command line tools latest macports version installed cmake installed with ...
0
votes
1answer
54 views

Understanding what flags to pass to the compiler

I have a program, that in XCode, compiles and runs perfectly. It's actually one of apple's example programs for CoreAudio; ...
1
vote
1answer
370 views

Objective-C compiling error

I'm trying to compile sources with Xcode 4.6, for 32bit architecture, but getting this error: error: -fobjc-arc is not supported on platforms using the legacy runtime Command ...
0
votes
0answers
47 views

C++ Compiling error in Xcode

I got error messages when compile, even I tried to add libstdc++.dylib into my project. May I know what I can do further to fix it? Undefined symbols for architecture x86_64: ...
0
votes
0answers
86 views

Xcode hangs when compiling 3 out of 3 source files

I have added files to my source and now when I try to run the app on my phone i get that error. I have read many other posts and none of them have worked :(. I am using Xcode 4.6. One link that I ...

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