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Tagged with java shadow-mapping
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Shadow artifacts/acne on block intersections
This is using the default shader and depth shader from LibGdx. It creates lines at the blocks intersections.
This is what I use to create the blocks models for now:
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1
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1
answer
2k
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JOGL hardware based shadow mapping - computing the texture matrix
I am implementing hardware shadow mapping as described here.
I've rendered the scene successfully from the light POV, and loaded the depth buffer of the scene into a texture. This texture has ...