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1 vote
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Shadow artifacts/acne on block intersections

This is using the default shader and depth shader from LibGdx. It creates lines at the blocks intersections. This is what I use to create the blocks models for now: ...
Souchy's user avatar
  • 21
1 vote
1 answer
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JOGL hardware based shadow mapping - computing the texture matrix

I am implementing hardware shadow mapping as described here. I've rendered the scene successfully from the light POV, and loaded the depth buffer of the scene into a texture. This texture has ...
axel22's user avatar
  • 288