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OpenGL in xcode 4
I'm just getting started with OpenGL with lot's of ideas on my head that i want to experiment, i started reading the OpenGL Superbible book which looks amazing but i am having a super hard time making ...
3
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Build-time GLSL syntax validation
Is there a way to validate GLSL syntax build-time instead of run-time? My application takes a long time to start and I want to know at the earliest possible stage that my shaders are ok. I'm using ...