The scripting language used by the Unity3D game engine. Sometimes called "JavaScript", despite being a very different language.

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I'm trying to do is draw some lines and when they collide with some object, a warning is displayed [on hold]

Basically what I'm trying to do is draw some lines and when they collide with some object, a warning is displayed. The functions with which I am basing are the oncollisionenter to detect collisions, ...
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2answers
41 views

unity3d move by touching

I'm going to create Android app where I move gameObject on X and Z cords by touching,gameObject have to move right, left, up or down. I have written this script which belongs to gameObject where I ...
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1answer
31 views

convert javascript to unityscript

I am using javascript to make 2d game. I hope to migrate the same play method to 3d(unity). The model/controller are written in javascript, it needs to be converted to unityscript, Is there an ...
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2answers
69 views

How can I address a script I don't know the type of?

My game uses a variety of different game modes, and I'd like to spawn a different GameController script at the beginning of the scene depending on the game mode selected. Then other items (e.g., ...
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1answer
72 views

Unity4 and Prime31 Game Center Plug-in Event

I'm still new when it comes to C# programming (I normally use Unityscript). I have the Game Center plugin up and running successfully, except for one thing... When an achievement is accomplished, the ...
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52 views

Unity3d - Two input buttons at once - delay in event triggering

I'm making a game for two players. They both have a button that they can press to charge a meter, and then release to perform an action depending on how long they charged the meter. I'm using left ...
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2answers
87 views

How to spawn enemies in a mixed pattern based off ratios

Let's say you have four enemy types: Basic, Strong, Poison, and Flying. For each level in the game, they each have their own spawning frequencies, which results in ratios of: 0.4, 0.3, 0.2, and 0.1 ...
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2answers
156 views

yield waitforseconds() not working

I have the following code in a player object: function Start () { GUI = GameObject.FindWithTag("GUI").GetComponent(InGameGUI); } function OnCollisionEnter(hitInfo : Collision) { ...
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1answer
65 views

Unexpected char error

Can someone tell me what is wrong with this script? #pragma strict private var dead = false; function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit.gameObject.tag == "Respawn") ...
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0answers
34 views

Function Downcasting in UnityScript

I actually posted this on the Unity forums, but none of my language-related questions ever seem to get answered there. So, let's say I have a function defined as so in Unity Script: function ...
0
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1answer
84 views

Synchronization in Multiplayer in Unity3D

I am working on a Unity Network game in which I have two players which have some basic moves. One player is controlled by the server and the other player is controlled by the client. To accomplish ...
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2answers
180 views

Unity: Climb Ladder

I've been working in Unity on a first person game, and came across a feature I want to add: climbing ladders. However, I have been unsuccessful in coding this so far(btw I'm using javascript). Below ...
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48 views

Unity Browser Communication - Getting loaded state

is there any way to get the state if an unity webplayer-object is loaded? Currently I'm creating an gameObject that sends and externalCall to my Browser, but this is really just a workaround, there ...
3
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1answer
54 views

float division in unityscript

Why does this code give 536870912 as output and not 536870911.5? var z : double = 1073741823.0 / 2.0; Debug.Log(z.ToString("F15")); And how can I get it to output 536870911.5? This seems odd to ...
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0answers
92 views

Reading and parsing a file inside HTML using javascript

I have a text files on my desktop which continuously gets updated(new rows gets appended to it) .I am trying to create a code which can read this data continuously (and possibly parse - next step) and ...

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