Sign in
Games for Windows and the DirectX SDK
Translate This Page
Translate this page
Powered by
Microsoft® Translator
Options
Email Blog Author
RSS for posts
Atom
RSS for comments
OK
Search
Tags
audio
conference
dds
direct3d
directcompute
directx
dxsdk
gfwtr
hlsl
input
kinect
networking
pixw
tessellation
visualc
win7
win8
windowssdk
x64
xnamath
Blog - Link List
Articles
RAM, VRAM, and More RAM: 64-Bit Gaming Is Here
Top Issues for Windows Titles
Resource Management Best Practices
Graphics APIs in Windows
Games for Windows: Technical Requirements
Game Timing and Multicore Processors
Direct3D 11 Deployment for Game Developers
64-bit programming for Game Developers
Presentations
Windows 7 - What Does it Mean to Game Developers (GDC 2009)
The Evolving Windows Gaming Platform (GDC 2008)
Developing Great Games for Windows Vista (GDC 2007)
Getting Ready for Windows Vista (GDC 2006)
Windows and Xbox Best Practices (GDC 2005)
64-bit Gaming Is Here Today: Where Are You? (Gamefest 2008)
Why Your Windows Game Won’t Run in 2,147,352,576 Bytes (Gamefest 2007)
Windows Vista and Casual Games (Gamefest 2007)
Best Practices for Windows Game Development (Meltdown 2005)
Nailing the Fundamentals on Windows XP (Meltdown 2004)
Introduction to Direct3D 10 (SIGGRAPH 2007)
DirectX 11 Technology Update (Gamefest 2010)
Life After Windows XP: Windows Vista and Windows 7 (Gamefest 2010)
Games for Windows: Updates for Windows 7 (Gamefest 2010)
Modern Texture Content Pipelines (Gamefest 2011)
DXSDK
DirectX SDK
DirectX Developer Blog
XNA Game Studio
Creator's Club
Shawn Hargreaves
Reza Nourai
Archive
Archives
July 2013
(1)
June 2013
(4)
April 2013
(1)
March 2013
(1)
February 2013
(1)
January 2013
(2)
November 2012
(5)
October 2012
(1)
September 2012
(8)
August 2012
(2)
July 2012
(1)
June 2012
(3)
May 2012
(8)
April 2012
(4)
March 2012
(5)
February 2012
(1)
December 2011
(2)
November 2011
(2)
October 2011
(2)
July 2011
(1)
June 2011
(3)
May 2011
(1)
April 2011
(1)
March 2011
(2)
February 2011
(2)
January 2011
(2)
December 2010
(2)
November 2010
(2)
October 2010
(2)
September 2010
(1)
August 2010
(2)
July 2010
(4)
June 2010
(7)
April 2010
(4)
March 2010
(1)
February 2010
(3)
January 2010
(4)
November, 2012
MSDN Blogs
>
Games for Windows and the DirectX SDK
>
November, 2012
Posts
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
Games for Windows and the DirectX SDK
Direct3D SDK Debug Layer Tricks
Posted
7 months ago
by
Chuck Walbourn - MSFT
0
Comments
When programming graphics applications, one of the more frustrating aspects of development is that you can end up writing thousands of lines of code and when you run it, all you get is a blank screen. Or maybe a blue screen. Or a crash. But often, not...
Games for Windows and the DirectX SDK
Visual Studio 2012 Update 1
Posted
7 months ago
by
Chuck Walbourn - MSFT
3
Comments
An update to Visual Studio 2012 is now available for download . For full details, see the following blog posts: Visual Studio team blog , Somasegar's blog , and Visual Studio ALM + Team Foundation Server blog . This update includes support for targeting...
Games for Windows and the DirectX SDK
Windows Imaging Component and Windows 8
Posted
7 months ago
by
Chuck Walbourn - MSFT
2
Comments
There are a number of new features and some bugs fixed in the Windows Imaging Component for Windows 8 . With the installation of KB 2670838 this new version of WIC is also available on Windows 7 Service Pack 1. The Windows 8.0 SDK contains the latest...
Games for Windows and the DirectX SDK
DirectX 11.1 and Windows 7
Posted
8 months ago
by
Chuck Walbourn - MSFT
Windows 8 includes an updated “DirectX 11.1 Runtime” that supports Direct3D 11.1 , updates Direct2D and DirectWrite , DXGI 1.2 , and a revision of the Windows Imaging Component (WIC) . Portions of the “DirectX 11.1 Runtime”...
Games for Windows and the DirectX SDK
BUILD 2012 Conference
Posted
8 months ago
by
Chuck Walbourn - MSFT
5
Comments
The BUILD 2012 conference includes a number of game developer related presentations which are available on Channel 9 . Windows Store apps Designing games for Windows 8 Core technologies for Windows 8 games Developing a Windows Store app...
Page 1 of 1 (5 items)