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Only first line/column of level text file gets loaded into tile map

I'm trying to make a map using a text file, but it only does the first line / column and not the rest. I know the problem is in getTileImage. ...
Nobodyis_here's user avatar
0 votes
0 answers
66 views

Is using sprite sheets and drawing specific part the way to go?

I'm programming in Java. I have more than 200 MB of images used in my games, something like 100000 40x40ish images. I initially wanted to load them all during app initialization but it took like 2 ...
Axel Carré's user avatar
0 votes
1 answer
380 views

What is the most efficient way to load all the textures?

I am developing a game (in Java) that is going to have a lot of textures and images in it. What is the most efficient way to load all the textures? I was thinking on pre-loading all the images ...
Tair Galili's user avatar
1 vote
0 answers
375 views

Loading a TMX file with Java [duplicate]

I use the program Tiled to create tile maps, which export to the TMX format. However, I can't find a way to load them into my LWJGL game. I don't want anything that renders them automatically, I want ...
GiraffeKey's user avatar
0 votes
1 answer
88 views

Loading settings files better?

I have recently been working on a small game project and decided to implement settings loading at game startup. The problem is that my method seems to be too hard coded and not scalable without having ...
user avatar
-1 votes
2 answers
113 views

How to make a proper cache on user computer?

Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
minisurma's user avatar
0 votes
0 answers
790 views

Android: Asynctask causes ANR (very) intermittently

I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen. The problem is that every now and then, the AsyncTask doesn't run and the ...
BungleBonce's user avatar
  • 1,937
0 votes
1 answer
754 views

Nullpointerexception when loading resources in openGL ES 2.0 Android project

Overview My splash screen starts by display a 'loading' dialogue and then kicks off an asyncTask (The loading dialogue is derived from the standard Android View class) Within the doInBackground ...
BungleBonce's user avatar
  • 1,937
0 votes
1 answer
81 views

How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread

I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
Jeremy's user avatar
  • 135
1 vote
2 answers
181 views

Java: creating an instance of a user defined class by reading xml file

I am trying to write an engine for a game, in particular a component-based one (in my approach components contain both data and logic). So basically I have entities, and each entity has a list of ...
Bricco's user avatar
  • 11
0 votes
1 answer
149 views

Streaming resources

I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
2mac's user avatar
  • 111
2 votes
1 answer
1k views

What's the most memory efficient way to load a tiled map?

Currently I am working on a simple 2D platformer and I want to load a tiled map. What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
Troubleshoot's user avatar
4 votes
3 answers
3k views

Saving instances of classes, then recreating the instances [closed]

I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to ...
Amit Assaraf's user avatar
0 votes
1 answer
368 views

How to load images on startup

I want to load all my game's images on the game's startup and have a loading bar to show it's progress. I already know how to create and display the loading bar, but I can't figure out how to load the ...
Adam C.'s user avatar
  • 31
1 vote
1 answer
226 views

Terrain square loading

Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So ...
AndroidXTr3meN's user avatar

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