Binary space partitioning

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Legality, implementation, and viability of using the BSP map format in a procedurally generated XNA game?

First off, this is not a "which technology should I use" type of question, but rather a question about the viability (And legality, and how to implement) BSP maps into an XNA game. The legality part ...
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Recast issue while loading BSP

I'm trying to load a BSP into RecastDemo to see if it works fine, I don't know where the problem could be, I'm extracting the vertices and triangles really fine. The result is supposed to look like ...
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A good BSP editior with brush entity support for a custom engine?

I am creating a game that uses BSP levels as I am only having indoor scenes. But I am having troubles finding a BSP level editor that works for custom engines. My game will be a 3D platform game, I ...