Binary space partitioning
3
votes
0answers
109 views
Legality, implementation, and viability of using the BSP map format in a procedurally generated XNA game?
First off, this is not a "which technology should I use" type of question, but rather a question about the viability (And legality, and how to implement) BSP maps into an XNA game.
The legality part ...
3
votes
0answers
203 views
Recast issue while loading BSP
I'm trying to load a BSP into RecastDemo to see if it works fine, I don't know where the problem could be, I'm extracting the vertices and triangles really fine.
The result is supposed to look like ...
0
votes
0answers
50 views
A good BSP editior with brush entity support for a custom engine?
I am creating a game that uses BSP levels as I am only having indoor scenes.
But I am having troubles finding a BSP level editor that works for custom engines.
My game will be a 3D platform game, I ...