A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
0
votes
1answer
56 views
Algorithm to find all tiles within a given radius on staggered isometric map
Given staggered isometric map and a start tile what would be the best way to get all surrounding tiles within given radius(middle to middle)?
I can get all neighbours of a given tile and distance ...
0
votes
1answer
38 views
Detecting tile with height in isometric game
I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles.
What I currently do (without heights) is apply some mathematic transformations to my ...
-2
votes
0answers
65 views
How to generate a random world for isometric map? [closed]
I would like to implement generator of 2D staggered isometric tiled maps with coastlines, rivers, mountains etc., like in Civilization.
I don't really know how to start but I've found amitp tutorial ...
0
votes
0answers
102 views
Rendering an Isometric Tile-based Map
I'm coding an isometric game in c++ with SDL. My question is this:
At the moment, every cycle the game redraws the entire map layer by layer, inserting actors and cursors and so on at the appropriate ...
1
vote
1answer
57 views
(Java + Slick) How to rotate the Graphics (g) around the X-Axis?
I already tried it by using GL11.glRotatef(45, 1, 0, 0), but the result looks like this:
4
votes
1answer
93 views
Camera angle for dimetric projection
I have a simple 3D engine and I want to make a isometric(dimetric) game, but where tiles are not real 3D planes, but 2D images like this one:
As I understand this tile is drawn in dimetric 1:2 ...
0
votes
1answer
110 views
Most practical isometric tile, or does it even matter? [closed]
I am asking for the most practical/convenient isometric tile. I have seen a lot of tiles, some like this (you have to zoom in somehow to see the pixels, sorry):
I know there are different types ...
-1
votes
1answer
90 views
Isometric Map Rendering Incorrectly [closed]
I've currently been trying my hand at Isometric map rendering via the tutorial over at XNA resources; http://www.xnaresources.com/default.asp?page=Tutorial:TileEngineSeries:4
However, unfortuanely ...
0
votes
0answers
53 views
Collision detection issue on 2D game engine with isometric game graphics [duplicate]
Let me first show you an example of issue so you'll see the problem.
http://i.imgur.com/dTxJIN7.jpg
The player object has red colored collision borders. Since I'm using an 2D engine, his head ...
1
vote
2answers
578 views
Is it possible to make isometric game of 200 * 200 tiles per map in Unity? [closed]
We made an isometric game in AndEngine. Now we want to convert this game into Unity. I am searching for tiles map support/plugin in Unity. I come across a plugin called Map and nav ...
0
votes
2answers
477 views
Creating fake 3D character for 2D isometric game. [closed]
Characters in my 2D isometric game are composed of several sprites corresponding to particular body parts (head, torso, upper arm, lower arm, etc.) which let me extensively customize my characters ...
2
votes
1answer
182 views
How to know the boundaries of an isometric tile?
In a 4x4 square tile, it's easy to know which pixels are inside the tile's boundaries. I know immediately that the 4th vertical pixel is supposed to be drawn but the 5th isn't.
However, on a ...
3
votes
1answer
160 views
Choosing the correct isometric character facing direction
I am currently building a 3D game presented from a 2D isometric viewpoint.
The 3D coordinates start at the top left corner of the screen with x and y increasing towards the right and bottom edges ...
-1
votes
1answer
57 views
Isometric Error: decrement iteration removes tiles [closed]
I am new to isometric and game programming in general.
Just cannot figure out how to iterate the grid from behind. I want to do it so that the tiles overlap properly.
My grid starts at [0][0] which ...
3
votes
4answers
309 views
Distance between two points with staggered isometric coordinate system
I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...
20
votes
1answer
1k views
Difference between “staggered” isometric and “normal” isometric tilemaps?
The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support.
What are the exact technical differences between these two types of ...
5
votes
2answers
193 views
Calculate new coords of camera after a 90 degree rotation in an isometric 2D projection
I made a 2D isometric renderer. It works fine but now I want to show my scene from 4 different points of view (NE NW SE SW) but, on a 90° rotation, my camera cannot keep the center of my scene on ...
5
votes
1answer
431 views
3D isometric depth sorting
How is it possible to depth sort tiles and objects in an isometric environments without any limitations? I've been researching this for a while now and there seems to be no publicly available answers ...
0
votes
0answers
300 views
Help with an isometric game engine [closed]
This is my first time posting on stack exchange. I have been programming and generally messing with computers since I was a kid, but now I find myself with a really great idea for a game which I ...
1
vote
3answers
401 views
Smart terrain generation to avoid unconnected tiles
To make this clear from the get go;
I'm not looking for HOW To randomly generate a terrain (I know I can use Perlins noise for that).
I'm looking for an algorithm that can help with the terrain ...
0
votes
3answers
326 views
How to draw only visible tiles?
I have a big map with isometric tiles(3d camera), how can i draw only visible tiles ?
Whats the best way to do that ? space partitionning (octrees etc...)?
0
votes
1answer
317 views
Please help me with my 2D isometric tile picking [duplicate]
Possible Duplicate:
How to convert mouse coordinates to isometric indexes?
Okay, I apologise in advance if I make no sense here.
Basically, I've got a simple application that takes in a ...
3
votes
1answer
314 views
Drawing isometric walls
I'm having some trouble with isometric walls.
I'm drawing isometric floor tiles using the back to front rendering method, and it works fine. I also keep my floor tiles lined up properly in a nice ...
-3
votes
1answer
468 views
Slick2D TileD Map Editor Properties [closed]
So I used the following post to help me render my isometric map in Slick2D:
Slick2D Isometric TiledMap Rendering Problem
Big thanks and credit to arminb for the code supplied and for the fix to be ...
0
votes
1answer
83 views
Find the footprint of an isometric entity
I'm working on making a 2D isometric engine in Java. I'm getting into collision detection and I've hit a bit of a problem.
Characters in-game are not restricted to movement from tile to tile - they ...
2
votes
1answer
199 views
How to handle slopes/bridges in a 2d grid turn based strategy game [duplicate]
I was wondering about the following:
In a 2D turn-based strategy game (using some grid(i.e. tiles, isometric hexagons) as movement), what techniques do they use to determine where a character moves ...
5
votes
5answers
2k views
Best technique for drawing isometric tiles
I'm thinking about making a simple isometric game with HTML5 Canvas, and wondering what's the fastest way to render the tiles.
Since the tiles are diamond shaped, but drawImage draws rectangles, I ...
14
votes
2answers
781 views
What is the view perspective angle of most 2.5D isometric games
I examined several quite popular games to determine what perspective angle they are using. For the purpose I created a grid that is 45 and 60 degrees isometric viewed and put it onto a screenshot (of ...
2
votes
1answer
282 views
Non-square Isometric tiled maps
I'm beginning to make a tile-based 4x game, but I ran into a conceptual issue: My inspiration for this game are the Civilization games, particularly Civ 2, and I noticed something I was interested in ...
-1
votes
1answer
71 views
Your mobile device as controller for webapps [closed]
I'm creating a multiplayer game just for fun and exploring different techniques like isometric games, node.js and socket.io.
The point is that I've tried to make an alternative approach on ...
8
votes
3answers
521 views
Isometric smooth fog
I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have:
As you see I have some kind of fog which is acomplished by having ...
5
votes
1answer
351 views
Isometric - precise screen coordinates to isometric
I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...
1
vote
3answers
203 views
Diamond shaped selection on a staggered iso map
I have a staggered isometric tile map and want to do a selection that aligns with the diamond shape of the tiles.
This is what I mean:
So I got two points on screen and their map cell coordinates. ...
8
votes
4answers
1k views
Staggered Isometric Map: Calculate map coordinates for point on screen
I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs.
What I ...
1
vote
2answers
621 views
HTML5 - Does it have the power to handle a large 2D game with a huge world? [closed]
I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5.
However, I have ...
3
votes
4answers
418 views
Is there an isometric 2d game that doesn't use tilemapping? [closed]
Is there an isometric 2d game that doesn't use tilemapping?
I want to do this in tilemap but the client doesn't want to use it (since it's easier to design maps without using tiles).
I've tried to ...
6
votes
3answers
1k views
isometric drawing order with larger than single tile images - drawing order algorithm?
I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles.
This creates a ...
-3
votes
1answer
237 views
Isometric Rendering and Picking [duplicate]
Possible Duplicate:
Isometric rendering and picking?
I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a non-diamond-shaped world. ...
1
vote
0answers
245 views
2D isometric picking
I'm trying to implement picking in my isometric 2D game, however, I am failing.
First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. ...
-1
votes
1answer
239 views
Isometric tile selection
I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view.
All of the algorithms I have seen so far work with the X ...
0
votes
1answer
220 views
Isometric projection bad coordonate
I have a 2D map, for each element I apply this isometric projection to place my Sprite
//Element e;
float[] f= projection(e.getX(), e.getY() ,z);
// x and y represent Sprite Coordonate ...
0
votes
0answers
218 views
can it be done with 2D engine or is it real 3D? [duplicate]
Possible Duplicate:
How should I sort images in an isometric game so that they appear in the correct order?
My isometric game looks flat; how can I improve this?
I'm working with ...
0
votes
1answer
172 views
General approach to isometrics
I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap;
Just create 2:1 ratio tile-images and draw those.
Creating squares and ...
1
vote
2answers
240 views
How do I do random isometric paths?
I'm working on an Isometric city generator, and I am looking for a little push in the right direction. I'm looking to randomly generate roads on a isometric plane. I have never done pathfinding ...
-3
votes
1answer
212 views
Character equipment combinations [duplicate]
Possible Duplicate:
Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
I'm developing a 2d isometric game (typical Tolkien RPG) ...
-4
votes
1answer
330 views
Smooth scrolling a staggered iso map [closed]
I got a staggered iso map that I want to be able to drag scroll with the mouse. I have it almost working but it is a bit glitchy, especially near the borders. Maybe you have an idea how to fix that.
...
0
votes
0answers
41 views
Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]
Possible Duplicate:
Good, free isometric game engine?
With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
5
votes
3answers
936 views
Is it possible to map mouse coordinates to isometric tiles with this coordinate system?
I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game.
I've read some helpful things like ...
1
vote
2answers
186 views
Which isometric angles can be mirrored (and otherwise transformed) for optimization?
I am working on a basic isometric game, and am struggling to find the correct mirrors.
Mirror can be any form of transform.
I have managed to get SE out of SW, by scaling the sprite on X axis by -1. ...
8
votes
2answers
2k views
Free movement in a tile-based isometric game
Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid ...