XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.
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51 views
Vertical Scrolling In Tile Based XNA Platformer
I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with ...
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1answer
60 views
XNA Strange Lighting, Shader
Hey guys, i have strange lighting problem.
I've written my own "deferred lighting" shader and this happend:
Pic: Normal-Map
Pic: Light-Map
As long as i only use one big mesh everything seems ...
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2answers
64 views
Why does my ball stay at the end corner of my screen(XNA)? [on hold]
Why does my ball stay at the end corner of my screen.
Here is my code:
ballmov(Texture2D ballimage, Rectangle paddle, Rectangle ball, Rectangle enemy, SpriteBatch spriteBatch, GraphicsDeviceManager ...
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1answer
143 views
Collision Issues
When I run the collision code, there are no errors, but when I shoot the enemy nothing happens..... Any problems that are blindingly obvious?
Class Level Variables
public Model model { get; ...
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1answer
58 views
Xna tile map collision
I finally found a tutorial on tile maps and loading them in from a file that I understand (http://circlessuck.blogspot.co.uk/2012/09/xna-tutorial-basic-tile-engine-part-2.html), however the tutorial ...
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votes
2answers
113 views
If XNA goes away does that mean C# can't be used to create games? [duplicate]
I read that XNA is going away even though it may be "somewhat" supported. If that goes away, how is game programming to be done on a PC (or for the console)?
I did search and found this on SO,
...
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1answer
66 views
Orbiting a camera around the Y axis whilst remaining up
I've been having difficulty with a problem which I thought was going to be a simple solution.
I have a camera facing downwards on a character. The can camera be lowered and when it's lowered it ...
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vote
1answer
80 views
How to tile multiple procedurally generated textures?
I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles.
To achieve this I'm using Perlin noise and a sine wave with multiple ...
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1answer
169 views
Architecture for an effect-heavy game
I'm developing a turn-based PvP game in which each player takes turn to either do a basic attack or use one of his predefined spells. There're also some items available to the players. Each skill and ...
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0answers
44 views
Should I be using Reach or HiDef profile for large spritesheets?
I'm working on a platformer in monogame, that I want to use a large number of sprites for making up items and objects in the background.
The main spritesheet I've created is 4095x3734, when I tried ...
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0answers
38 views
Can't get normal mapping to work
Whenever I try to draw normal mapping with a shader, I end up just getting a purple model. It completely wipes out the texture, and doesn't even apply the map. The untextured model wouldn't have been ...
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0answers
38 views
2D Per pixel collision detection not working
I would like to say sorry in advance for the amount of code I will post, but I can't seem to get my collision detection to work, the player and the objects pass through each other with no effect when ...
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1answer
87 views
.dat files in 2D Games: Spritesheets vs Individual Images
I've been doing some research and I found that the game RollerCoaster Tycoon uses .dat files to store all the animations/images for each ride. Basically we're talking hundreds of images (per ride ...
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1answer
74 views
Rotate around the centre of the screen
I want my camera to rotate around the centre of screen and I'm not sure how to achieve that. I have a rotation in the camera but I'm not sure what its rotating around. (I think it might be rotating ...
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votes
1answer
56 views
XNA & HLSL - rendering a model with its original materials (colors)
I am currently trying to code my own HLSL effect file, in order to render an FBX model I made with Autodesk maya, and to which I have applied some materials (colors).
before trying to write an effect ...