0
votes
0answers
47 views

Collision detection issue on 2D game engine with isometric game graphics

Let me first show you an example of issue so you'll see the problem. http://i.imgur.com/dTxJIN7.jpg The player object has red colored collision borders. Since I'm using an 2D engine, his head ...
1
vote
1answer
114 views

Mega Man screen scrolling in JavaScript

I'm trying to create screen transitions similar to those found in Mega Man or Legend of Zelda (i.e. the active elements of the first screen are stopped as the screen scrolls in the direction of the ...
1
vote
1answer
162 views

2D js physics engine for HTML4

Is there any engine for Javascript like box2dweb that does not use Canvas? I need to build a game that works in HTML4 browsers.
1
vote
1answer
309 views

PNG image as a level map for 2d game

I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
6
votes
1answer
286 views

How to create 2D shadows

Could help about creating lighting and shadows in a 2D environment, like the image below. http://i.stack.imgur.com/0FEQz.gif I did several searches but got no results ( ps: sorry my bad english i'm ...
2
votes
2answers
294 views

Making an interactive 2D map

So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am ...
3
votes
5answers
480 views

2D Collision detection for Pinball Game

So far in previous games I have used simple 2D collision with boxes then checking at pixel level for a collision. If making a pinball game in nearly a lot of frames the ball will be in contact with a ...
-1
votes
1answer
564 views

2D Game Dev Resources/Tutorials for Windows (Phone) 8 Development? [closed]

I am really exited about the launch of windows 8, windows phone 8 so I decided to start learning how to develop games for them. I was even more exited when I found out that html, css, javascript can ...
0
votes
3answers
327 views

Can these game be fully coded in html5/javascript?

I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an ...
1
vote
3answers
471 views

What is a currently a good game stack for simple Javascript 2D multiplatform game?

I'm looking for advice from someone can help me avoid common pitfalls in developing light weight, quick-to-market games. Yeah, I've heard of Google ;-), but a trip down Google lane does not beat solid ...
6
votes
2answers
622 views

What is the best way to handle simultaneous collisions in a physics engine?

I'm writing a 2d physics engine in javascript so that I can learn more about physics in video games. I have it working correctly for rigid body collisions, except for if any body collides with two or ...
4
votes
1answer
156 views

What is the optimal way for updating different entities in an engine?

EDIT: half of my question seemed to disappear, but thankfully, it was still in the clipboard. When I say entities, I mean instantiations of various classes in my engine (example class: ...
4
votes
3answers
577 views

Split a 2D scene in layers or have a z coordinate

I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation... I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, ...
1
vote
1answer
194 views

How to perform efficient 2D picking in HTML5?

I'm currently using an R-Tree for both picking and collision testing. Each entity on screen has a bounding box for collisions and a separate one for picking. Since entities may change position very ...
0
votes
2answers
438 views

Essential 2D engine features

I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?

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