Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.

learn more… | top users | synonyms

0
votes
0answers
9 views

XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using ...
-1
votes
0answers
41 views

What I need to know before be a Game Developer? [on hold]

My Friends, I'm a beginner in this cause. I search in Google and everywhere. But, I couldn't get an answer for my question. My question is - What We Need To Know Before Developing A Game? I hope ...
0
votes
0answers
33 views

3D “tile” mapping tool? [on hold]

I am looking for a 3D "tile" map editor. The game I am looking to create has retro-esque graphics, and will be using 3D cubes as most of the terrain/etc. I am looking to create an HTML5/JS game, so ...
0
votes
1answer
58 views

How to rotate the camera to point to a specified location?

I have a quaternion based camera class (which controls a view matrix) and would like a function to rotate the camera to face a specified point. The best approach I can come up with is that I rotate ...
0
votes
1answer
144 views

Collision Issues

When I run the collision code, there are no errors, but when I shoot the enemy nothing happens..... Any problems that are blindingly obvious? Class Level Variables public Model model { get; ...
-1
votes
0answers
47 views

Expirimenting with a 3D Game [closed]

I am wanting to experiment some ideas about an MMORPG game, for now a 'normal' RPG game will definitely do. The idea is that you can control 3 characters in the old-style MMORPG way (So not first ...
-1
votes
1answer
65 views

3d Wall sliding collision

I'm working on collision for walls in my game and the way I currently have it I get stuck walking into a wall. I'm trying to make my character slide on the walls but still collide. My character moves ...
-1
votes
0answers
77 views

Why is my character's body not casting a shadow?

I found a biped character mesh online and downloaded it. When I put import the .fbx into Unity3d, the shadows work except for his torso! What is causing this? How do I fix it?
1
vote
1answer
26 views

Export object or scene with textures

Is there a way to export or publish some work to a folder so somebody else can open the .max file and does not have to reassign all the textures again? My problem is that i used lots of textures ...
4
votes
1answer
173 views

What is faster — full size with AA or reduced to screen size with no AA?

I wonder what is less expensive resource-wise: Drawing a usual modern 3D game scene with some geometry at 100% scale, with some AA; Drawing a downscaled scene (to fit the screen, but originally a ...
1
vote
2answers
138 views

How to check for cube collisions?

I want a method, which takes two "ObjectBox" objects (A "ObjectBox" has .getX() .getY() .getZ() .getSizeX() .getSizeY() .getSizeZ() methods) as a parameter and return true if the two Boxes are ...
1
vote
1answer
136 views

jMonkeyEngine Pros and Cons

I want to know some good reasons to use jMonkeyEngine for a Java 3d game development tool instead of just creating a game with LWJGL myself? I want to know a good reason I should choose this tool. ...
0
votes
0answers
76 views

Is JavaFX suitable for making 3D games?

JavaFX has 3D graphics capitabilities. Is it possible to create 3D games with it?
12
votes
3answers
514 views

What caused “falling out of the world” and what fixed it?

A lot of early 3D games had the problem where you'd be trundling merrily along and suddenly everything was black, with an island of what looked like the hollow facade shell of the scene you'd been ...
3
votes
1answer
120 views

Collision detection in games in 3D - edge to edge cross product

I am having trouble understanding why, in a game collision detection, separating axis determination requires checking for the cross product of edges of the two polytopes as additional potential ...

1 2 3 4 5 55
15 30 50 per page