Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
0
votes
1answer
58 views
How can I create an extending chain like the hookshot in Zelda in Unity?
In the Zelda games, there is an item called the hookshot. It is a small mechanical apparatus held in one hand that acts similar to, but not the same as the gun. When it is triggered, the hook at the ...
-5
votes
2answers
80 views
Why should I write a computer program if I don't know exactly how the program gets run in its entirety? [on hold]
One can not simply just write some code and competently believe they know how their little MAIN.exe is getting executed underneath the exposed API functions.
I want to know deeper on how my games are ...
2
votes
1answer
61 views
Mobile Multiplayer games and coping with high latency
I'm currently researching regarding a design for an online (realtime) mobile multiplayer game.
As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than ...
-4
votes
0answers
65 views
What are some alternatives to game state based engines?
In my few years as a game programmer I have seen only gameState based game engines. I'm sure that someone somewhere found another way to make a game engine tick.
My question is simple. What is ...
-3
votes
0answers
78 views
Where to start in creating a massive multiplayer 3D Java game [closed]
I am planning on creating a massive multiplayer world and I am wondering where to start. I am quite inexperienced in the field of Java but I have researched into it and learned that it is perhaps my ...
11
votes
4answers
541 views
What's the difference between a “Gameplay Programmer” and a “Gameplay Engineer?”
I was reading some job descriptions from some AAA developers in the gaming industry, and I noticed there were jobs for "Gameplay Programmers" as well as "Gameplay Engineers."
Are those the same ...
-3
votes
0answers
52 views
Artist, Looking to lean how to program games, where do I start? [closed]
I have bean an artist for many years now I am very comfortable with using Photoshop and Flash but I want to learn how to but together my own games, I bean doing my own research into this and at the ...
-2
votes
0answers
86 views
MMorpg android game programming help [closed]
I am new to programming , actually know nothing about it . me and a firend of mine are looking forward to make an mmorpg for android . can you give ur a kick start like what language do we use , java ...
2
votes
2answers
109 views
Networking gampeplay - Sending controller inputs vs. sending game actions
I'm reading about techniques for implementing game networking.
Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across ...
-1
votes
0answers
107 views
Where to Start? [closed]
my name is Chase. I've been programming for over 3 years now and I've made very little progress towards game development. I blame myself for it due to reasons. I have experience in many languages such ...
0
votes
1answer
71 views
Displaying performance data per engine subsystem
Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen.
These traces are collected every frame, and displayed ...
3
votes
1answer
105 views
Time critical events based on framerate
Problem Description
Basically, I've made a "programming game" in which I've made my own scripting language. It is a completely standard Lunar Lander game, though instead of directly controlling the ...
-2
votes
0answers
81 views
To become a programmer in a game development company, where do I start? [closed]
I am in college getting my bachelor's degree in computer science. My eventual goal is to become a video game developer (more clearly a programmer on a game development team. I'm no artist/writer). I ...
-1
votes
0answers
63 views
research/investigation problems in 2d games [closed]
To reach master of engineering level in my college you have to choose thread with research/investigation programming problem. I would like to connect it to write a 2d game engine (maybe android I am ...
-2
votes
0answers
41 views
Bejeweled clicking code [closed]
So im still making bejeweled. But its like my version of bejeweled. Instead of swapping gems and matching 3 gems in a row.. I am going to have it so the player clicks 3 of the same gems (they dont ...
-3
votes
2answers
213 views
Newbie game programmer - Where do I start? [closed]
Okay, so I have been really inclined towards game programming this past few weeks. I have primarily been a web programmer and know a fair number of lanugages like PHP, Java, javascript, python, etc. I ...
-1
votes
2answers
78 views
What libraries and tools does LISP have that's usefull for games? [closed]
LISP is my favorite language and i don't wanna use c++ or any other language, but i don't know if there are much support for tools for game making, and i cant find much on the internet, anyone care to ...
14
votes
2answers
633 views
Best way to gain C++ working experience for a job in games (coming from C#) [closed]
I am a software developer, experienced with C# (5 years experience) alongside a few other languages.
My "dream job" is working in video games as a developer.
Most jobs require knowledge of C++, ...
2
votes
1answer
84 views
Implementing a wait function in a game script
I have been implementing behavior for enemies in my game and so far I have been doing it sort of like below:
public void update()
{
if (frame > 60 && frame % 30 == 0)
{
...
15
votes
5answers
1k views
How do I implement a programming system in my game that is both accessible, powerful, and fast to code in?
I'm currently working on a space-based sandbox game which will heavily feature the ability to custom program your systems. I want to implement this in a way that is both
accessible,
powerful (bare ...
3
votes
1answer
356 views
What underlying character stats would you put into your “character” object in an RPG engine
basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
-2
votes
2answers
104 views
How to start graphics programming? [closed]
I'm trying to find a complete guide for OpenGL programming but all i can found is some blogs with non-finished lessons and old books.
I don't want to just make a game, i want to develop my own game ...
2
votes
2answers
83 views
How to handle and make animations?
I just finished a game for my design class and I ran into a problem that I always have but this time I'm going to learn the right way to do it. I was making the background animation for my menu in ...
15
votes
4answers
1k views
What is “tools development?”
I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is.
Could someone ...
-1
votes
2answers
109 views
Giving the update function a history
I am using Unity but this is an issue, that can be applied to every programming language.
I only have one Update-Function.
function Update ()
{
}
This function runs each frame. If I want to ...
-2
votes
4answers
191 views
Making 2D Games [closed]
I am starting out on making my own games. I am very interested in making 2D side scrolling games, such as SNES/Mega Drive games and eventually I want to create my own Metroid/Cave Story inspired game.
...
2
votes
2answers
62 views
Relevant file paths for reading in from a file?
Working on something in XNA, need to be able to read in data from a text file for something.
Trying to figure out how I can shorten this pathname down, so instead of it always checking there, it just ...
4
votes
1answer
185 views
One job per method
I always hear things about that each method should only do one job. But lets say I got Update() method in my game that updates entities state, path finding, player position, etc. Should I refactor ...
3
votes
2answers
113 views
What's involved in resetting the graphics device?
I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially ...
0
votes
1answer
66 views
Why does this LUA code not render any objects on the screen? [closed]
Did I mess up something somewhere? If i put a putsxy in the same box, it renders a string just fine, but for some reason this code hates objects. What this code is supposed to do is render a set of ...
8
votes
5answers
401 views
How can I update Display settings from an Options screen without restarting?
I'm currently creating a 2D RPG in C++11 with Allegro 5 and boost.
My goal is to somehow update my game settings when an option is changed in the Options Menu. I don't want to force the user to ...
1
vote
1answer
183 views
How to handle a player's level and its consequent privileges?
I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level.
The game is built using PHP and a Mysql database.
In the game I ...
-1
votes
2answers
78 views
adding space between each bricks in breakOut [closed]
i am trying to create breakout. code below loop though my 2d array(map) and creates bricks. the problem is that i want to add 10 pixels space between each bricks. i was thinking to add ...
0
votes
1answer
66 views
cost of Adding Social Feature to your game such Creating guilds/guild chat [closed]
I'm making a f2p game in unity C#. The game currently has no social features.
I would like to have players to have their own accounts and also a guild tab. This tab is where they can create a guild ...
0
votes
0answers
145 views
What's the best way to start out as a game programmer? [closed]
I am new to Coding and programming and I don't know how I should exactly start out, and I'm only in year 8 so I'm a bit limited, is there a way I can start out?
18
votes
1answer
744 views
Which features belong to the engine and which ones to a game?
Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
-1
votes
1answer
569 views
Is it possible to earn money with GameMaker if your game is good enough? [closed]
I'm a graphic designer and will be graduated from school in 6 months. I would like to start developing my own game. I don't know any coding language but I'm familiar with the methods of it. When I ...
0
votes
2answers
196 views
How to I rotate a triangle by dragging the mouse in libGDX?
More specifically, I have rotation working in a way I don't like as follows:
//Draw the triangle using this draw method
//batch.draw(texture, x, y, ...
1
vote
1answer
243 views
Selecting and moving object in OpenGL Gameplay3D Engine
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire
I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
0
votes
1answer
73 views
Interleaved formats for meshes confusion
So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me.
The format for interleaving your ...
0
votes
0answers
159 views
Using Modern Programming Languages for 16-Bit Consoles [closed]
Although largely outdated, people are still developing for 16-bit consoles. Are all of these games still programmed exclusively in assembly languages or do some use modern high level languages? This ...
2
votes
2answers
154 views
Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]
All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
2
votes
1answer
72 views
Augment an existing game with touch gestures
I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows.
So, two questions:
Is it possible to wrap the game with a program that would capture
touch gestures, ...
2
votes
1answer
52 views
Deep copying or cloning in actionscript 3
I would like to make a mirror reflection of an entity in Flashpunk. So I would like to copy a spritemap from one Entity to another (reflectionEntity). If i use something like this
...
0
votes
0answers
166 views
Game Institute courses - DirectX version used? (SOLVED)
Which DirectX version is being covered in their game programming course? Anyone who has been through these courses can please tell me?
thanks!
EDIT: Support contacted me back, they still use DX9.
3
votes
1answer
110 views
How to setup a client to work with a remote server or a local included server?
I'm working on a Networked multiplayer game, but while developing and for testing I want to set up a local server that acts like the multiplayer server.
My thought is to approach the server as a ...
0
votes
0answers
124 views
Stack Frames and the Heap [closed]
I am exploring more in depth how c++ handles memory management. More specifically I am trying to figure out the relationship between stack frames and the heap.
I have so far been able to find out ...
1
vote
2answers
243 views
My SDL Game executable cannot run outside codeblocks
After compiling and running SDL programs successfully inside CodeBlocks, when I run them outside CodeBlocks (by clicking .exe file) my program does not run. Instead, it says that libstdc++6.dll is ...
-4
votes
1answer
165 views
What's wrong with my code? [closed]
I'm starting out writing a game in C++ and SFML, I have a lot of experience writing business software for servers in C# but very little experience in C++ and none in game development.
I have tried to ...
-3
votes
2answers
205 views
Need help with game development. (I know C++ and I need to learn an API) [closed]
I know C++ but I don't know an API looking at Directx. I can't find any good tutorials and really need some help to start 2D game development. I'm doing an game development focused Art course that ...