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3
votes
1answer
398 views
Implement Negascout Algorithm with stack
I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow.
I have added an AI routine to a game I am working on ...
3
votes
2answers
296 views
Tessellating/Subdividing a quad
I am creating a quad that starts as a single quad, then divides itself multiple times (from 1 -> 4 -> 16 -> 64 -> 256 etc) but I have encounted an issue. When I get to 64 sub divisions only 16 quads ...
12
votes
4answers
2k views
How can I implement voxel-based lighting with occlusion in a Minecraft-style game?
I am using C# and XNA. My current algorithm for lighting is a recursive method. However, it is expensive, to the point where one 8x128x8 chunk calculated every 5 seconds.
Are there other lighting ...
4
votes
1answer
571 views
Issue with implemented Minesweeper algorithm
So I'm attempting to learn Python by way of Minesweeper. I've got experience with SDL, so I figured playing around with PyGame sounded like a fun way to learn the syntax of the language.
Anywho, I'm ...